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How Much Does Iron Marines Invasion RTS Game Make?
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Reviews (3)▼
The Kingdom Rush series, while being creative and fun, is also good because of how simple and straightforward it is. They will forever be some of my favorite games. But Iron Marines (original and Invasion) takes the creative minds at Ironhide and expands it to new heights. The open-world format is a brilliant addition to the high quality strategy games Ironhide is known for, and the fact that you can swap certain units out for other units of their type to adapt your strategy on the fly makes it even MORE enjoyable, and less punishing. There are so many combinations at your disposal, with far more main campaign levels seen in any of the KR games, awesome world and character design, and engaging multi-dimensional gameplay with more layers than in the KR games. It’s no surprise why fans were so eager to get a sequel to the original Iron Marines.
Free to play is obviously harder than the campaign if you pay but that’s how it is with games by this developer, the best of the best characters or towers and stuff are available for money. It is a bit infuriating at times but i understand it for the most part. Though my main complaint is that they took the same approach as they did in their tower defense game with the dark wizard as the main character and put some of the units behind pay walls. There should be, in my opinion, a level or two where you have free access to the pay wall heroes/units, so that you can play with the unit but have it not count toward any objective, kind of like a sandbox area. For instance, i want to use the dragon but i don’t know if i wanna buy it or not due to their play style, so I would try them in sandbox. Something like that would greatly benefit the developers if they continue with this type of approach, where the stronger towers/units and heroes are behind paywalls, but the free characters still have the ability to complete the campaign. Still a good game though
It’s a solid game mostly and definitely fun. Unfortunately the difficulty Ramos up very fast and soon you realize your base game purchase isn’t going to be enough. Yeah they say “the game is designed to be completed without making purchases” but come on… Nobody believes that. Not with the extreme amount of IAPs that play on gamers frustrations. There are things you must pay for now that you didn’t in the first Iron Marines, and there is a tremendous amount of repetition needed to earn credits to buy power ups or supports. I get that they should earn for their hard work making this game, but there is far too much reliance on IAPs. I’d rather have paid $10 for a game with less reliance on IAPs and more content like hero’s who can actually perform well enough to make a difference in battle. Instead you must rely heavily on underpowered supports bought with credits earned from “special missions” played over and over and over. Just balance it out better guys, please?
Version History (17)▼
Available In (114 Countries)▼
Supported Languages (1)▼
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Discover and conquer countless worlds across deep space. Unravel a story full of challenges and threats that will lead you across the galaxy on an ext...
In-App Purchases (10)
| Name | Price | Type |
|---|---|---|
| Unit Group Rebooted Ascendii | $2.99 | One-time |
| Hero Red Dragon On Sale | $3.99 | One-time |
| Starter Pack | $4.99 | One-time |
| Hero Gauntlet | $4.99 | One-time |
| Hero Zhara | $4.99 | One-time |
| Hero Red Dragon | $5.99 | One-time |
| Unit Group Jaegers | $6.99 | One-time |
| Hero Dragon Kosmos | $6.99 | One-time |
| All Unit Groups | $12.99 | One-time |
| All Heroes | $14.99 | One-time |