Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hello Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Search for “Joe Danger updated” and you’ll find the story of Hello Games working on the update for Joe Danger after receiving a letter from a father whose son, Jack loved the game, but could no longer play it because it wouldn’t run on current iOS versions. The father writes that Jack has autism and the game helps me get through certain situations. Please read the letter as what I’m writing doesn’t do it any justice. This is the type of developer I want to support. I haven’t played the game yet, but it looks great and I couldn’t help not buying it after hearing this story.
Love the jumps, turns, spins, and the challenge of each course. The choice of characters and vehicles to choose from makes the game overall great. I currently have the highest score in almost all levels and pro medals. My only recommendation is to have a water level using speed boats etc. I recently traveled on a 5 hour flight and played the app the entire plane ride, it made the trip go by fast.
Game is fun, but I've collected all the gumball tokens and still have a few characters who aren't unlocked that I apparently need to just grind for coins to buy. Not sure if that's accidental or a deliberate effort to get people to buy coins, but it's sort of annoying.
"Joyous and addictive" PocketGamer "One of our favorite games on iPhone" TouchArcade "Looks beautiful" 148Apps "Endless Fun" Kotaku JOE DANGER’S HUGE...
| Name | Price | Type |
|---|---|---|
| INVINCIBILITY BOOSTER | $0.99 | One-time |
| SCORE BOOSTER | $0.99 | One-time |
| COIN MAGNET | $0.99 | One-time |
| COIN BAG | $1.99 | One-time |
| COIN CRATE | $3.99 | One-time |
| COIN CHEST | $5.99 | One-time |
| COIN VAULT | $8.99 | One-time |