Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Not Doppler · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
i’ll begin with the improvements this game brings… vehicles now have destruction which can cause unique runs. also levels are now broken up in 2 or 3 parts with a gas stations, which in turn causes levels to be much longer now the bad… the levels are all designs the same, like the exacts same, same looping background and your on the same highway environment the entire time, wayyy more boring then the first game. also can only get the next vehicles by completing the level, and once you obtain them, you cannot go back to your previous vehicle. because of this you pretty much go the same speed the entire game, the game gets exactly progressively harder with the upgrade of your vehicle, you’ll never have a run that feels particularly impressive try it for yourself if you want, it’s cheap and it’s slightly different then the first game, but overall wayy less overall content and far more stale overall gameplay with absolutely zero way to boost progression, you will always need to upgrade your vehicle to a certain point
Hey! I recently bought this game about a week or two ago and I’ve been enjoying it a lot. For 99 cents, it really is a good bang for your buck and a good time waster. However that’s all it really is. After the 3rd or 4th new car, the game just gets repetitive and boring. As things get more expensive, progress just gets slower and slower. There are no new enemies and it’s just the same old same old. Don’t get me wrong, I like to see the cars get upgrades with the armor and weapons but for how long it takes to get said upgrades, the reward I get for doing so just doesn’t feel worth it. It will take me 4 or 5 runs of the same level to get a single price of armor for my vehicle, but still barely make it much farther than before. TLDR: Fun, but gets repetitive and upgrades don’t feel powerful enough for their pricing.
Ok so I’m sure it must be hard to make a console game and a lot of time and effort would go into it but, I would like to suggest a console game. So I know that the developers have already made crash cars wick is kind of the theme I am suggesting. But with a twist! Ok so keep the the same art style of earn to die make more weapons similar to the ones currently available and make more vehicles maybe 10 more? And make it where it’s a large arena with 20 players or so and you have to destroy every car. But when a persons car is destroyed they can go on foot. Also make them be able to find another vehicle and weapons and maybe traps? I know this is a lot to ask but it seems like a good idea to me and please let me know what you think by responding
Drive your car through a zombie apocalypse in this massive follow-up to the chart-topping hit Earn to Die! An evacuation ship is waiting on the other...
| Name | Price | Type |
|---|---|---|
| Small Money Pack | $0.99 | One-time |
| Super Boost Pack | $0.99 | One-time |
| Medium Money Pack | $1.99 | One-time |
| Large Money Pack | $3.99 | One-time |
| Ultimate Money Pack Discount | $3.99 | One-time |
| Money Doubler | $4.99 | One-time |
| Ultimate Money Pack | $5.99 | One-time |