Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MinMax Software AB · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I had a great time playing this game. I loved the different ways that you could make your build, as well as the consistent challenge. However, this great experience lasted no more than 4 days before I’d 100% the game. I’ll admit, I played a good amount each day, but I still think the game would benefit with more levels. Either way, amazing work here
I own the game for my PC, and enjoy it immensely for the challenges as well as the surprisingly deep upgrade system, so when I learned it was available for iOS I purchased it immediately. However, when I started it up on my iPad (pro M4) which is in landscape mode in a Magic Keyboard case, I was in for a surprise. The gameplay takes place in a small, vertical, portrait-mode strip in the center of the screen. Another surprise: there doesn’t seem to be any setting to change so that the game is in landscape mode and uses the full screen real estate.
Simple game, really clean UI. The upgrade tree is what makes it. It keeps you thinking and planning instead of just mindlessly placing towers. It scratches that progression itch while still feeling like actual tower defense. I have played a ton of TD over the years, from Elemental TD in Warcraft 3 to a bunch of phone games, and this is my favorite so far.
[Incremental Tower Defense with Build Variety] Outhold is a short, strategic incremental game that blends tower defense with a deep meta-progression....