Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Craft Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game rewards you with too few coins per level. You get 20 coins for completing a typical level, but it cost 900 coins to purchase a buffer. And if you choose to buy a buffer during round, it cost 2700 coins. This is a ridiculous reward progression. It also sprinkles in super difficult levels often every fourth or fifth round that make you unable to complete the reward rounds that would be helpful if you could actually earn them in a 60 minute sitting. I would expect to see a 10% coin allocation at the end of every round. if it costs 900 coin to buy a buffer that will help you in the game. It’s fair to play 10 rounds to earn enough coin to be able to buy a help so I would expect to get 90 to 100 coins per round.
The difficulty in levels varies way too much. Half of the levels are mind-numbingly easy while the other half is impossible to solve without several power-ups. I can get done with 3 levels in a row in less than a minute, then spend literal hours trying to do another level. And half of the time I fail a level when there’s clearly the same colored sand(?) touching the dropper. I’ve had multiple occasions where the level fails me in situations I should have won. And unless it’s unlocked much later in the game (I’ve been stuck on level 35 forever due to this bug), it looks there’s no real way to get coins aside of beating levels and in game purchases. And because I can’t beat the level, I can’t gain more coins for power-ups. I’ll be damned if I pay genuine real life money on this janky game, so I’ve been watching ads for extra hearts. Which, mind you, the game probably shouldn’t have to begin with. From other reviews I’ve seen, later levels are almost impossible to complete. Adding a life system was obviously done to waste coins and make people desperate, so they spend money on the game. Try to get money off of something that isn’t a horrible excuse of a mobile game next time.
The game works well. The animations are pretty smooth. My game isn’t cut short because the game thinks I might not click fast enough. My favorite part: NO ADS. I usually play games to take my mind off stuff, and there aren’t any ads popping up out of nowhere in the middle of my game or between rounds to stress me back out again. Thank you so much for that. Truly.
Crystal Drop! – Sort Puzzle is a relaxing puzzle game about order, flow, and smart planning. Each level asks you to sort flowing crystals into the co...
| Name | Price | Type |
|---|---|---|
| Mini Coin Pack | $1.99 | One-time |
| Special Bundle 3 | $2.99 | One-time |
| Special Offer | $4.99 | One-time |
| Captain's Treasure | $4.99 | One-time |
| Small Coin Pack | $7.99 | One-time |
| Pirate's Treasure | $9.99 | One-time |
| Special Bundle 10 | $9.99 | One-time |
| Special Bundle 15 | $14.99 | One-time |
| Medium Coin Pack | $14.99 | One-time |
| Hunter's Treasure | $19.99 | One-time |