Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I started to play this almost a year ago, it was pretty addicting, and I enjoyed the little bits of tech (having 6/5 holes constantly throwing them through to prevent a game over) it started with everything being the same number and stack, to different numbers and stacks, which made me enjoy the game more. At this point, the tech is gone, you’re doomed at 5/5 holes, and previously easier maps turn into nightmares without coins. Within a week I sapped through ~50k coins, all earned from hard earning by beating levels the hard way, and am now deleting the game at 6k coins. I enjoyed the F2P mechanics and it was a good puzzle solver, but now it’s not a puzzle solver, it’s a efficiency simulator. That was a fun journey of 2956 puzzles. Not so fun anymore.
UPDATE: They brought it back! THANK YOU! Adjusted my rating to 5* again to match. :) I decided that since I still had coins, I figured I'd use them up first and then stop playing so I didn't waste the money I had already put in it. For whatever reason, I thought to check if the game had any updates. It did! I'm so glad I checked because now thankfully the extra tube is back! Thank you devs for listening to us! Now I'm back to enjoying the game and the challenge instead of just being frustrated. ----- ORIGINAL: This was in my top favorite games that I've been playing literally every single day for at least a couple months. I even spent some money on it. And then in the last few days, they got rid of my most favorite feature of the game. Previously, although you can only have 5 colors held in the main bar, you used to be able to add in a 6th that you could keep going by constantly cycling the tubes. Not anymore. Now it's just the 5. This was one feature that I had never seen in any of the dozens of similar games I've tried and ditched out of eventual boredom. Now I don't enjoy the game nearly as much, and will probably stop playing altogether. It's sad, honestly. Just like every other greedy game that just wants you to keep spending more and more for power ups instead of actually caring about players' enjoyment and experience. Such a shame. Before this, my rating was 5. Now I've dropped it to a 2. (I also emailed their support about this and never got a reply.)
Rounds are quick and super easy to understand.
Into the Hole is a satisfying one-tap physics puzzle where every move feels alive. Tap a color hole to send it gliding across the board — it rolls, bo...
| Name | Price | Type |
|---|---|---|
| Coin Pack 1 | $1.99 | One-time |
| Starter Pack | $4.99 | One-time |
| Fail Offer | $4.99 | One-time |
| Small Bundle | $5.99 | One-time |
| Coin Pack 2 | $7.99 | One-time |
| Remove Ads | $7.99 | One-time |
| Remove Ads Bundle | $9.99 | One-time |
| Medium Pack | $12.99 | One-time |
| Coin Pack 3 | $14.99 | One-time |
| Large Bundle | $26.99 | One-time |