Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗HIPAHIPA Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Everyone expects a few ads for a free game. Ads pay for the game, we all get it. But when you allow your advertisers to lock up someone’s screen for 5 minutes for 45 seconds to a minute and a half of game time that is not worth. You’re ruining your own base with greed. 60 seconds of ads for five minutes of play and you would have people playing all day
I played a LOT of submarine games, Silent Hunter is my favorite as it was very challenging. This one… ya’ll must’ve designed this for kids. 3 shots to kill and only two to three ships per level. Played up to level 40 and it’s the same as level one. Really?
Basic torpedoes game. Nothing difficult or challenging that I see except trying to avoid the pop ups
Become a Legendary Commander in Warship Legends! The ocean is under siege, and only the bravest can rise to defend it. As the commander of an elite w...
| Name | Price | Type |
|---|---|---|
| No Ads | $6.99 | One-time |