Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hashnorb Takhnis · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game just has to many ads like if you wanna go to the next level an add would pop up then you wanna switch pages to another level another ad what’s the point of this game? It’s just ads. This is not even a game. It’s just a game full of ads. like other games, they would be a little bit of ads like you would just be playing for a very long period and then an add will pop up but this thing every single time you wanna get out there’s an ad every single time you wanna press something else an add you wanna switch to the next page another ad so I wouldn’t recommend this because this should be a game not watching ads all the time
I’m surprised it’s even possible to put this many ads in a game. Like you literally get an ad every time you do pretty much anything. Wanna play a level? Nope, you have to watch an ad first. Oh, you beat the level? Alright, have an ad. You wanna scroll to the next page of levels? Sounds like it’s about time for an ad. Also, the music just didn’t work for me. Oh and also it’s literally just a clone of geometry dash.
It’s free so expect ads. The levels are 1.0 style but with wave and the music is decent. The difficulty is low, mainly because of how short the latency between taps is. It’s much easier to wave spam in this than in GD as a result. There are 13 levels total and 3 “demon” levels although they combined took me less than 10 attempts. I would rate higher if I had more enjoyment but I beat the game so quick that it was underwhelming. No im not wave carried, yes nine circles was my first hard demon. Fight me.
Geometry Zig-Zag Arrow takes rhythm-based gameplay to a whole new level. Master the wave-style controls as you weave through tricky paths, sharp turns...