Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jasper Levin · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I found this game through a Reddit post while looking to see if there were good incremental games on iOS. For $2, I feel like I more than got my value. It probably took me about 10 or so hours to 100% it, but I enjoyed every bit and that’s like 20¢ per hour - far better value than a movie or many other games. The loop is simple: each area offers ores that you can later smelt to either increase the efficiency of your tools (Pickaxe, Sword, Shoes), to power up your… powerups (Dash, Fireball, Stat boost), or to create a key to unlock the next biome. My one gripe is that after several attempts trying to get to level 20 on the first biome, the second biome took two attempts, and then each consecutive biome I was able to get to floor 20 on the first try. Floor twenty of each biome is where you obtain a specific stone that is required to build the key to the next area. This made it feel like I had already conquered the area and just had to grind resources, rather than feeling like I was incrementally getting close and closer to getting to floor 20. As soon as you get all of the levels-up for your items and abilities using the ore in the current zone, the next zone will be cake to get to level 20. I think getting all the ore you need in whatever zone you’re working on should mean you can now make it to the end of THAT zone easily, and when you start the next zone, it should be a struggle again. Lastly, I felt the game had a bit of an anticlimactic ending. I won’t ruin it, but I guess so was surprise. Worse, when I tried to rewatch the end cutscene, it simply wouldn’t allow me. It looks like it gives you the option to watch it again, but it wouldn’t let me click on it. I hope that all makes sense. Otherwise, it was still a very fun game, and I enjoyed finishing it. Even finishing to last few tedious bits to get the 100% was enjoyable, and you’re so powerful by the end that you feel like a mining and monster killing god!
Thumb controls are not great. Constantly find myself trying to adjust positioning because I’m more often crawling instead of running and swinging my sword instead of mining. At a point where I open the game, can’t be bothered to find a controller, close game to keep potion timer from ticking down, play something else. As mentioned by another reviewer - one thumb portrait mode option would be great. Can fake not playing games that way - great when in the same room as a child. Children seem to learn at birth a sideways phone means joy is being had without them so they can bring a quick end to it.
Ok. For a game THIS GOOD it needs more support i bought this game thinking they were capping so i played it and it might be the best game ever. This game is casual but hard and multitasking between fight and mine, if i could, i would rate this 6 stars if it would be possible. This game needs a bigger community because its the most fun i have had in a while. I swear this game is so fun, its outrageous in a good way. I would heavily recommend if the game is your type of game! Developers, you did so well. C ya!
Voidloop is a mining adventure with roguelite and incremental elements. You play as a lonely Void Spirit who has wandered too far from home. Use you...