Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Marcos Morais · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The gameplay gets a little repetitive after a while, should probably add a few updates or changes to the game like new enemies, or boss fights, Or the one I would mostly recommend, multiplayer. Just imagine massacring hundreds of enemies with a friend watching your back.
Gameplay and graphics are great, but it lacks content. There is no story, no objective, no goal. It is so repetitive. Jump. Run. Kill. Die. Repeat. That even goes for the “soundtrack” of the one earworm that repeats over and over again. Okay game. Needs some purpose to play
Bit journey is a fun, pixelated game where your character goes on a killing spree in prehistoric times, murdering countless cavemen and dinosaurs. This game is like a iOS version of before, except without all the bromance. I would definitely recommend this game. Simple controls, great retro sounds, and a retro look all add to the game.
Explore a gigantic, limitless and rich world. It's a brand new open-world experience. The world has gone mad, time travel vortexes are appearing every...