Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Leon Klostermann · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I often find myself looking for games that I can lose myself in and end up spending hours in without even noticing. This game does just that. It’s simple enough but keeps you engaged and wanting to progress and comeback for more. This style of game is not for everyone however those who are fans of these games will throughly enjoy this one. Keep doing what you guys are doing. Great job!!!!
First of all, I wanna say the game is quite fun. I bought the middle subscriber pack and then two other packs after that to support the dev. Unfortunately, the progression is just too slow for being a semi idle game. I don’t wanna spend hours and hours and hours leveling up characters as I try different characters and gear. I like the semi idle pace, but the progression pace does not match the ability to stay focused on the game for too long. I guess if you’re kind of like watching a show and then kind of paying attention to the game, it might be better but in need of some balancing in terms of upgrades. I feel like I’ve been stuck for the past week despite playing an hour a day. If the combat was more interactive, it could hold my attention but in lieu of that they need better progression. Unfortunately my attention span is waning here.
This is a well made game that’s been fun for at least a few hours now. The game has a number of different systems and good art direction for a one man show, and it’s actively being worked on. The tutorial isn’t the most helpful, not explaining things like instant kills, and the magic system is a little janky and feels like it could use expansion beyond 3 different damaging spells. My biggest complaint is the auto battle. It would be fun to have on in the background if it was smart enough to prioritize things like putting spells on casters, healing tanks, etc… hopefully the game will expand in future updates. All that being said, this game with all its jank is more deserving of support than any of the corporate cash grab auto battlers. 5 stars for clearly being a game someone cares about.
Choose doors to influence loot and room bonuses, pick up skills and attributes during dungeon runs, trigger powerful hero ultimates, and forge gear wi...
| Name | Price | Type |
|---|---|---|
| Kickstart Pack | $1.99 | One-time |
| High to Lord Commander | $3.49 | One-time |
| High Commander | $3.99 | One-time |
| Fast Forward Bundle | $3.99 | One-time |
| Gem Bundle | $4.99 | One-time |
| Hero Luck | $4.99 | One-time |
| Lord Commander | $7.99 | One-time |
| Overstock Pack | $9.99 | One-time |
| Hero Luck XL | $9.99 | One-time |
| Supreme Commander (Supporter) | $14.99 | One-time |