Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Spire Craft Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
After dabbling a little in art of war 2: global conflict I had come back to the game and found a mailbox message about this game. I went over to try it and I think it might be a little better than the other RTS games. Not only is it another mobile games that allow fun from games like StarCraft, dawn of war, or other games not available to mobile but it also feels like a WOW (World Of War) style RTS game in a way which makes it more fun. Plus who doesn’t like slaying evil for the greater of man kind? Or slaughter all those who get in the way of power? Another really well done feature is the designs and less complicated upgrade system for younger or new players to such a genre of game. :)
So the good stuff, if you remove the micro transactions you get a solid WC3 clone that would have done amazingly well as a standalone PC game, so long as it had some good press I guess. A lot of nods to Warcraft and WoW. But the devs have confirmed that this is a PVP focused game, they have a campaign, and they said they are bringing a PVE mode soon, but PVP is the primary focus. Even more, let me break down how the pricing works. You spend money to combine cards to improve your units, starting off cheap at the beggining but gradually becoming more expensive. Eventually you get to the point where you will have to spend a good chunk of money to break through and remain competitive. There is also a talent system that encourages you to spend money for more of an advantage against your opponent, where they offer you more resources and more population at the start of the game for example. All in all the talent system is boring as hell as well and it’s more of a way for you to spend money you shouldn’t need too. So tl;dr until they add a solid PVE mode I can not recommend this game in the slightest unless you want to come up against people who spend money for an unfair advantage. Note to the Devs: yes add that PVE mode and I’ll change my review based on it, but also I can’t give a 5 star unless you reduce the pricing for everything, it’s all insanely expensive as is.
I have played a ton of strategy games over the years, I’m an AOE junkie and can honestly say this is the first game that I feel has broken into the true RTS genre as what I’ve experienced in my early days of PC gaming. This game gets better and opens up as you progress. My only concern right now is playerbase. Many players may not understand the depth to be had as you unlock more of the game just with progress. What you get early on is just a taste of what game modes open up and honestly the attention span of most gamers these days, this game may miss it’s mark to capture the audience quick enough with the progress hurdle. Lastly, marketing. This game has so much potential to grow but only if the marketing is there to get this game out there soon enough while it’s fresh and new. Hoping for the best, I’m enjoying this game.
War and magic combined to make War Legends — a true classic real-time strategy game featuring a fantasy world of orcs and humans, elves and dwarves, g...
| Name | Price | Type |
|---|---|---|
| Store purchase. Category 2. | $1.99 | One-time |
| Store purchase. Category 3. | $2.99 | One-time |
| Store purchase. Category 5. | $4.99 | One-time |
| Store purchase. Category 7. | $6.99 | One-time |
| Store purchase. Category 10. | $9.99 | One-time |
| Store purchase. Category 12. | $11.99 | One-time |
| Store purchase. Category 20. | $19.99 | One-time |
| Store purchase. Category 30. | $29.99 | One-time |
| Store purchase. Category 50. | $49.99 | One-time |
| Store purchase. Category 100. | $99.99 | One-time |