Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗LUNATORI · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Even though this app is more geared for users to practice a divergent language, I still wanted to see if it was possible to set it for English to English since I crave practicing advanced vocab instead where many app language games don’t have. My biggest concern was when I tried applying this, the other two games went fine but the bubble game never wanted to work at all. At first I was annoyed thought the developer didn’t go as advertised but for some reason I was so curious that I just set the settings to Spanish and boom, was able to enjoy what I want with the bubble being functional! Hey developer, hope you come up with more cool games like this. The bubble game gives me nostalgia like how Mindsnacks used to be but instead you give your users an option to make their own flash cards! Nice!
Learn languages by playing. Mina is an indie vocab app: tiny games, illustrated words, and progress you’ll actually want to open. A few minutes is a...
| Name | Price | Type |
|---|---|---|
| Premium Monthly | $1.99 | Monthly |
| Premium Yealry (Annual) | $17.99 | Yearly |
| Lifetime Premium | $114.99 | One-time |