Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Katsunori Sasamoto · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really like what I’ve played so far. To echo another’s sentiment, the skill selection at the end of battle has been broken so you just have to guess what the skill might be before choosing. I think there is a ton of potential here. One of the main issues I have is that some of the English is a bit strange and difficult to parse. Keeping my rating at 5 stars for visibility reasons but keep what I’ve written in mind.
I can tell that you are trying to make this game accessible to the blind, but so far, it is quite hard to navigate and doesn’t make much sense. It would be good if you could make the voice features more smooth and generally accessible. Also, there doesn’t appear to be any sort of tutorial, so I’m already lost when opening the game. any and all progress towards accessibility is much appreciated.
Game has got its claws in me…playing for the past couple of days and it just keeps getting bigger as I go. Very deep game with totally varied card mechanics. More than any other game of its type (deck builder) I truly get the impression that I’m in a fight, not just pulling cards. Each move has an impact. Beware though…this game doesn’t hold your hand. But rest assured that it does indeed make sense. One note- The SKILL button needs to be highlighted as it’s how you pretty much do everything.
*Supported languages English/Japanese Ax Roguelike is a deck-building roguelike game. Deck-building Over 900 skills can be learned. Depending on the...