Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Town Soft · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This feels like a great game. I started off okay. But, then, i couldn’t do anything more. I feel that i must mention, that i am a visually impaired player, using voiceover. I appreciate your attention to voiceover use. You’ve done a lot of work, making voiceover read and interact correctly, with the game. Sorry. Now, the difficult parts. Once, you begin an adventure, you can’t come back. If I could at least cancel my current adventure, i could use trial and error to go on a shorter or longer journey. Secondly, the adventurers do not tell me much, to determine if they are being successful or failing. I’d like to know if there misson is complete or still going. I can’t figure out any loot. There seems to be none. Most of the game screen is taken up by static values. Which are helpful, but not useful to me, when my crew is missing. Finally, what i feel could really help. I’m not trolling. Because, I love this type of idle game. Can we simplify the idle mechanics, so I know when I’m done with a mission. Secondly, tell when my crew has returned. If they die, tell me. If they have loot, tell me. Make big deal out of loot. That’s important to me. The history function is impossible to figure out. The screen is so small. I can’t find what I’m supposed to to interact with. Notifications are very cryptic. What did I do? What did I accomplish? I can’t tell. Thank you for making this title accessible to the blind and visually impaired. I hope we can collaborate in the future and make this amazing title more friendly to my community. Thank you!
Wish that when I rename story characters it actually changes the text of narrative. I’d like to be able to catch more tha one of the same monster
I like the pace and the idle mechanics. Wish monster drop rate are a bit higher and make monsters at least use three equipment slots instead of two sometimes..
Embark on an Epic Adventure with the Idle RPG “Cannibal Planet 3”! Join forces with characters like Kyle and Lydia to explore a vast world. “Cannibal...
| Name | Price | Type |
|---|---|---|
| Prayer 80 | $0.49 | One-time |
| Prayer 500 | $2.99 | One-time |
| Full version | $4.99 | One-time |
| Prayer 1200 | $5.99 | One-time |
| Prayer 2500 | $11.99 | One-time |
| Prayer 6500 | $29.99 | One-time |
| Prayer 14000 | $59.99 | One-time |