Momentum: Turn Based Roguelite

Jonathan Fouk · iOS

Momentum: Turn Based Roguelite

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Momentum: Turn Based Roguelite screenshot 1Momentum: Turn Based Roguelite screenshot 2Momentum: Turn Based Roguelite screenshot 3Momentum: Turn Based Roguelite screenshot 4Momentum: Turn Based Roguelite screenshot 5Momentum: Turn Based Roguelite screenshot 6Momentum: Turn Based Roguelite screenshot 7

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Momentum: Turn Based Roguelite Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.4 (104)

Rating Distribution

4.4
★★★★
104 reviews
5
11%
4
1%
3
3%
2
11%
1
75%

Top Countries

🇺🇸 US🇨🇦 CA🇬🇧 GB
Reviews (3)
★★★★winterdiv7/6/2023
So close to 5 stars! A few suggestions and a small glitch.

Gameplay is very fun and ads aren’t intrusive! There is one glitch I’ve noticed, after selecting where a new card should go in battle, if you tap on another spot it’ll move to the slot you tap on and overlap the card that’s already there. However, this doesn’t effect the gameplay at all so it’s not critical. The only thing that’s keeping me from giving this amazing app a 5 star review is the lack of character customization. It would be really nice to be able to have a few options for how your character looks. Last suggestion would be qol for ipad, it would be very nice if the aspect ratio wasn’t fixed. This could be done through either by just scaling the background, or having some different background border art like how it’s done in btd6. It would also be nice if you could use space on an ipad keyboard as a tap for combat, as in space would be the same as tapping the screen for parries. This last detail isn’t too important as the player would assumingely still have to use the trackpad for card selection (unless you added number key support for card selection) so it wouldn't change too much anyhow. All things consider this is an amazing game and I’d love to give it 5 stars if we could see some character options. Great job on the game!

★★★★Daniel bernick2/1/2023
Very fun but one problem

I love the gameplay and mechanics but what completely ruins it for me is the healing. In order to receive healing at the end of a fight you must replace on of you attack cards. This makes it impossible to build a great deck and survive because you are stressing over ever single hit, because you don’t want to loose your good cards. This just takes away from the fun for me others could see it as a mechanic and good for them, but it ruins the game for me

★★★★★subject 2810/6/2022
excellent

really great game with roguelite and strategy, a four card deckbuilder with different classes of cards, combat is fun: momentum is the energy that cards cost to play, hp is how much damage you can take before losing, and there is an activation/speed value, where turn order is dependent on the speed value of the first card you picked. the cards of the same class can potentially combo into each other provided you have enough momentum and get the timing right there is a parry mechanic, and it feels satisfying to parry enemies (who have a wide variety types and attack patterns, making them feel unique) there is also a rest option to regain momentum, during which you skip attacking but can parry there is also a combo counter :D the part that threw me off is that in order to regain 1hp after combat, the player has to take a card and change their intentionally limited 4 card load out ,causing some builds that become quickly great to either change their build for a heal after playing for a bit more I see that it's to encourage folks to play well in order to keep their loadout and not take a new move for the hp boost anyways a very fun game and a big rec

Version History (18)
0.22.205/23/2024
0.22.195/15/2024
0.22.146/21/2023
0.22.136/12/2023
0.21.72/22/2023
0.21.62/12/2023
0.21.32/3/2023
0.21.12/1/2023
0.20.151/28/2023
0.20.141/26/2023
Available In (114 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)
English
App Details

Momentum is a turn based, real time action roguelite where your reflexes matter as much as your strategy. Pick the perfect hand out of various weapons...

iOS App ID
1637732167
Content Rating
9+
Min OS
11.0
Size
828.8 MB
In-App Purchases
Yes
Publisher
Jonathan Fouk

In-App Purchases (9)

NamePriceType
500 Gems$0.99One-time
Starter Pack$2.99One-time
1650 Gems$2.99One-time
Remove Ads$4.99One-time
3000 Gems$4.99One-time
Season 3 Battle Pass$4.99One-time
Battle Pass 2$4.99One-time
NG+ Pack$4.99One-time
Season 2 Battle Pass$4.99One-time