Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗FlukeDude Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is just one of the best games I ever experienced, and it’s better than the impossible game 1. I really like how it says impossible, when it’s not impossible. So far best thing I ever seen in my whole life, I really want more of it! But I do kinda don’t like some of the features. Like, why do you need an “achievement pass” just to collect what the game told you you own. Like, that’s not fair, for beginners and people that their parents won’t buy the achievement pass for them. Like me, my parents won’t buy the achievement pass. Like, the impossible game 1 had badges that you already own when you get it. Now people are just confused about it. And to play all the levels their is. YOU NEED A ACHIEVEMENT PASS! Literally, FlukeGames LDT WHY! All you had to do is to make a game everyone can enjoy and play. Wait, YOU ALSO NEED AN STARTER PACK TO PLAY ALL, THE LEVELS! Look, the game is good and addictive. But what the madness that’s happening, with playing all the levels. If the developer ever sees this message, than know that this is not to be mean, I still like the game, I really do, but just, please if the creator sees this, update the game and make it with no in-app purchases. Thank you! From Precile!
I loved the first impossible game, and I still play it because I love the songs they used in it and while it still had janky hit boxes with frame perfect jumps, I can forgive it since the game is pretty old at this point. I think Impossible Game 2 is great, except they ramped up the frame perfect jumps to the max, to the point that you can play a section exactly the same, except make a jump maybe a frame later and you’ll die. I like that it’s hard, it’s supposed to be “the impossible game”, but this coupled with the fact that the game stutters and hiccups on the newer iPhones even with the graphics toned down makes it lose a bit of its fun factor. All in all I still like it and will still play it and you should still definitely give it a shot.
So this game was going to get a 3-4 star rating because the gameplay of dark sheep and think different, I changed my mind because this was very fun and extremely challenging and addicting. So not dying, raging and then uninstalling the game, I would give some of the details about the things that aren’t different from geometry dash! 1. The levels. They have a variety of difficulties! There are 12 normal levels, 4 boss levels and 4 super hard levels when you beat a certain song! It’s better to beat the super hard ones for last, while the boss needs to be beaten to progress through worlds while the normal levels need to progress in order to progress in the world. While it may seen 1 less than geometry dash, there are extra levels outside the worlds! 2. The types of gameplay. It’s basically a square but so much more! You can be flying a rocket ship. Or a square with a gun. How about more squares? There are a lot of things that make this very creative and better that aren’t even in geometry dash! This was a great free game to play. Thanks!
Your 12-year wait is over: the original rhythm platform game is back! Test your skills with all-new levels, online battle royale and more. ALL-NEW LE...
| Name | Price | Type |
|---|---|---|
| 80 Blocks | $0.99 | One-time |
| 400 Blocks | $4.99 | One-time |
| 2000 Blocks | $9.99 | One-time |