Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tech Tree Games LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
No ads is a huge bonus. If you add ads you’re going to ruin this game. You should implement upgrade paths to the balls like balloon tower defense to help replay ability. The splash ball could have increased radius, then cluster splashes and another path could be like a “black hole” where it draws in other balls towards the impact, and the second tier could have other balls gain speed and power if they’re affected by the black hole. The sniper could target blocks after breaking them, then and gain speed for each successive block. Alternatively they could have a path where you can aim where the ball goes like in mobile pool games. If you break the block you gain successive power. Poison could gain the ability to stack, then the upgrade could kill instantly after 2 impacts on the same block. The second upgrade path could release spores on block breaks that infect nearby blocks. The second upgrade would do continuous poison damage. The red ball that’s completely useless could become a wrecking ball, breaking through 3 blocks as long as it breaks on impact. Second level could be 5 or 6. Alternatively make it a tank that has a turret that does 10% of total damage and the second upgrade adds a cannon that does full damage and small splash but has like a 3 second cool down. You could also keep the power, speed and count upgrade system to upgrade the ability of each new perk. This is a good base for a game that could be so much more. Thanks for making it without ads
As the title insist, I’m skeptical of ads and of games. Do you notice that games never live up to the hype? This one doesn’t claim much but it should. Out of all idle the games I’ve played this has been the most playable/rewarding. It’s slow to take off but plenty of room to grow I ding myself playing hard getting bored, (as usual) then coming back and playing hard again. There’s not too much to keep track of so it’s easy to play. Idk why I find this so relaxing and fun yet so strenuous and addictive. Yes this is a real review the developers did pretty decent in my opinion. No I’m not a usual customer yet I’m a long time customer. Real proof? Well I’m just an ordinary guy ,I’m sure you can tell by the punctuation unless my cool school skills kicked in, that yes I’m infact not someone payed to give a good review.. no it’s not THE best game but it’s easy, addictive, and fun to play on the go. Once you start racking up power/speed you start progressing fast. Anyway, what’s the fun in progressing too fast and not really working/enjoying the game? I’m proud I’m “taking it slow” for once! Lol
Developers or this game, you have created something awesome. It is exactly like what the adds say, or actually it’s better than the add. I love it and I love to just play a bunch when I’be got a break. The game is calm and simple, but I think it could just use one more thing. This will make the game less simple, but more fun. Add boss bricks. I have played this game called idle breakout and it’s like this game but worse and with bosses. Idle breakouts quality is trash unlike this game, but it has a big difference: boss bricks. To fight a boss brick you would need money and you get skill points off it. There are like nearly endless bosses as they repeat and get harder, and each boss brick has an empiricist amount of health and ability’s that make it harder. You get skill points which can make game changing upgrades to your balls. Each separate and different ball has a different upgrade path to choose from. I hope you read this and I love your game.
Idle Brick Breaker is a simple idle game that progresses even while you're away Sit back, relax and watch as your balls do all the hard work Balance...
| Name | Price | Type |
|---|---|---|
| Small Gem Pack | $4.99 | One-time |
| Starter Pack Discount | $4.99 | One-time |
| Disable Ads | $9.99 | One-time |
| Starter Pack | $9.99 | One-time |
| Premium Pass | $9.99 | One-time |
| Medium Gem Pack | $9.99 | One-time |
| Large Gem Pack | $19.99 | One-time |
| Extra Large Gem Pack | $29.99 | One-time |
| Prestige Pack | $29.99 | One-time |
| Epic Pack | $29.99 | One-time |