Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tech Tree Games LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I believe I wrote a review for this game a while ago, but I wanted to write another one, mostly for one reason. I still love this game. The art style and dinosaurs are what drew me to it in the first place, but the gameplay (or what there is for an idle game) is great and I haven’t a problem with hardly any of the mechanics. There’s lots replayability too, which is rare for an idle game, IMO. The only qualm I have is this: For the “Terrain Sculpting” card—a card that boosts the enclosure sizes—the dinosaurs don’t seem to breed beyond the base enclosure cap (before the card is put into use) when afk. Like if I upgrade an enclosure size to hold a max of 10,600 dinosaurs, the number will remain stagnant around 10,600, even though the card boosts the capacity to well beyond 10,600. I don’t know if this is intentional or not? If it is, then I’m unsure as to what the point of the card would be. If you’re in-game, I’m sure you’d sell most of your dinosaurs before reaching the enclosure cap, with or without the Terrain Sculpting card. There could be a point I’m just missing, though. That can happen.
I played many idle games but this one is very unique how it actually engages players to a degree rather than just sitting there constantly, also they do not joke about ad free when you do purchase that, it is absolutely ad free paying the 9 dollars. Some I played only removes banner and forced ads but you must watch despite paying “ad removal” so this is nice very few that do that. I would recommend playing especially if you have time to kill 😁
I spoke with the dev on discord and he’s very communicative with his players. I enjoy his games that he’s made because they all have a common theme amongst them. Long term progression. They aren’t easy idle games at all, but they’re very satisfying and rewarding. This game is more of a “put the work in” as opposed to playing it once every few hours type game. It’s got great mechanics and super cool art, with a LOT of zones. It’s very in depth, with rewarding prestiging mechanics as well. Overall, it’s just a great game and it was only released a week ago. I would like for him to tune the zone 1 - zone 2 flying-meat-water dinos a bit because they feel irrelevant as opposed to the herbivores.
Run your own idle dino zoo! Create a park filled with dinosaurs! Idle Dino Zoo Features: Build a Zoo & Manage Your Dinosaur Park • Manage a park an...
| Name | Price | Type |
|---|---|---|
| Gem Purchase 1 | $4.99 | One-time |
| Rare Pack | $9.99 | One-time |
| Disable Ads | $9.99 | One-time |
| Gem Purchase 2 | $9.99 | One-time |
| Species Pack | $19.99 | One-time |
| Gem Purchase 3 | $19.99 | One-time |
| Epic Pack | $29.99 | One-time |
| Gem Purchase 4 | $29.99 | One-time |
| Gigantic Gem Pack | $49.99 | One-time |
| Dino Sized Gem Pack | $99.99 | One-time |