Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hempuli · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So other than one thing it’s all you can ask for from a puzzle game look at other reviews for details but one thing that annoys me is that for specific levels a specific strip of words is just not allowed like I wanted to turn kaka into a key on level 2 in forest of the fall and it just had a red X over it and it wouldn’t let me. and in a game about changing the propriety’s of objects this really bugs me this doesn’t ruin the game but I feel like their has to be could be a better way to do stop a player form doing a certain sentence in a certain level like “baba can’t key” or some word indicating that you can’t do that. THIS HAS BEEN FIXED. INCREDIBLE GAME ZERO COMPLAINTS
Don’t get me wrong, I love Monument Valley and Gris, but those games rarely challenged me like this game does. I’m almost never stumped on puzzle games, but there’s several levels in this game that I can’t figure out, and many more that took me a long while to get. Which is exactly what I want! The actual logic of the puzzles is so refreshingly new and interesting. The levels have a range of difficulties, and you don’t have to beat all the levels to progress. This allows you to skip levels that get too frustrating while having the option to try them again later. There’s also some bonus puzzles and secret areas which are so satisfying to find.
As IGF Winner, the design concept is awesome. I feel extremely surprised for the level design, and I enjoy the process finding solutions. The most amazing part is finding the inner world, solving levels outside the levels. The levels tell me that things can also be different ways, and never bring your fixed opinion into the game. Great! The developers also respond fast to the issue report. Worth for a like. The only weakness may come from the full openness of the concept. Some levels may be too hard for first players to solve, the attributes of some special nouns or objects may be too hard to figure out.
Baba Is You is a puzzle game where you can change the rules by which you play. In every level, the rules are present as blocks you can interact with;...