Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Raindead Company s.r.o. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is pretty short, but it is definitely entirely worth the (small) price of admission. I have never played a game like this before and wasn’t entirely sure how much I would like the format, but the music and the story pulled me in and I played the entire thing in one go. If a sequel or extension to this (or even a separate game in a similar style from the same dev) was ever released I would buy it in a heartbeat
A game feels most exciting to me in the time before I start to understand how it works. In those early minutes, I am making decisions based on what my character would actually do in the situation, not min/maxing stats and numbers. With its language-based approach, this game never let me see the numbers behind the curtain, and this kept me on my toes from start to finish. It reminded me of the depth of a game like Dwarf Fortress with its anatomy system. I was forced to put myself in the shoe (singular, my character was missing a foot) of the protagonist and think in the context of the fantasy future setting. The game was polished and flaws were minor. I would have liked to hear more from my recruited party members for one. It felt easy since I finished without dying and with lots of food, but maybe that's the luck of the number generator. I'm unsure if I've missed many hidden parts of the game or if I've seen everything. I beat the game feeling like I still wanted more combat, exploration, and dialog. I would buy a sequel or continuation with the same engine in a heartbeat.
I’ve been on a text RPG kick lately and was surprised to find a premium one on the RPG category. Very satisfied with my purchase after finishing the game. Very well written and plenty of great descriptions of the fantastical tower and everything in between. Fights are very well described in their brutality and choreography. My only real gripe is the lack of challenge and replay value. You definitely be in trouble if you squander your food resources and stamina/sanity as you’ll be at the mercy of the RNG at that point. But it feels pretty easy to manage your resources and I ended up only dying once at the end. Thankfully permadeath isn’t a thing here and you can easily reload a previous choice. Overall I loved the experience but the game could use some added challenge.
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s a...