Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kelson Kugler · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I like the game. My only issue is trying to find the right tab for what I want. I wish there was a guide on how to play in the game we could reference. Other then that it is a relaxing idle game. This is the first idle I have played in awhile that doesn’t stress me out. Update. Still no change. Game has not had any updates since my first review. Game is getting kind of boring. Once you get to level two of building it’s impossible to move forward. I have been stuck trying to build for about three weeks. Update: still the same as before. I like the game. It just boring. There’s never anything really new. And mines you need are extremely rare. Update: still the same. They added a event that’s not interesting. I wish they would give us something better for the actual game. It’s a very basic game. No ads is awesome. It’s just s simple idle game. I do love it. I just get bored with it. I’ll continue to play. I love the no ads and the daily gems. I do recommend this game.
It’s a nice idle concept but I run out of coin really quick and then progress in the game gets SUPER slow but I think it was recently updated and the Halloween event is awesome. Side note, I have a ship that’s on a 100+ day journey. I had no idea I’d be waiting that long and once it gets there that means I’ll have to wait 100+ days to do anything with that city which is a crazy mechanic for this game. I’m not really complaining but I’m also not complaining lol
I have been playing this game for years. Not many keep my interest for that long. This is more than an idle game to pass the time. There is a lot of strategy involved in how you develop, build, and use your resources. There is more to this game than you might think at first. Ads are minimal and usually to get free stuff. The bugs are always fixed quickly if there are bugs and developer response is amazing. If you have issues, or even just a question, the developer response is usually within a couple of hours or less. That just doesn’t happen in most games. Also several times a year there are events to play that are also great fun and the rewards from them help your main game. I wholeheartedly give this game 5 stars and wish I could give it 6. Spending is optional not necessary on this game. So I recommend that you download it and give it a try. You won’t be sorry and soon you will be as addicted as I am.
Castle clicker is an idle clicker game where you build a city with Farms, Mines, Seaport and grow castles! Dozens of buildings to unlock and upgrade!...
| Name | Price | Type |
|---|---|---|
| Auto Click Upgrade Level 1 | $0.99 | One-time |
| Auto Click Upgrade Level 2 | $1.99 | One-time |
| Gem Starter Bag | $1.99 | One-time |
| Special Event Micro Bag | $1.99 | One-time |
| Auto Click Upgrade Level 3 | $3.99 | One-time |
| Support Coin | $3.99 | One-time |
| Gem Pupil Bag | $4.99 | One-time |
| Ship in a Bottle | $4.99 | One-time |
| Gem Apprentice Bag | $9.99 | One-time |
| Gem Pro Bag | $19.99 | One-time |