Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dustin Auxier · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
but this game is awesome. I always think about leaving reviews for games I like, but I never actually care enough to do it. But this game scratched an itch I didn’t even know I had. I felt like such an idiot during the first run, and then I started my second run with my permanent upgrades, and I was hooked. Seriously, congrats to the dev for making a solid gameplay loop without obnoxious ads or forcing people to shell out for microtransactions. And I’m going to make a better effort in the future to leave reviews for the games and devs that deserve it.
This game is honestly amazing and is really fun to hyper fixate into. Each time you do a new run there the entire map os randomized causing me to never really get too bored of the game. Despite it being an idle game, you can allocate your in game points to actively speed up time via potions, orrrr treat the game as an actual idle game and wait for resources to come in. For this game being so new, it has extremely good bones. There are no forced adds, the background music is well made, the gameplay (for an idle game) is extremely enjoyable and well randomized. From my personal playing experience, I only wish for two things. The frequency in which the time potion enters the shop. I feel like gamers who enjoy faster paced gameplay would frequently use the potion and spend more time in the game. The second input would be a way to quickly switch between all of your trees. I spend more time on the map or the shop rather than checking out and watching the trees I’ve planted grow.
fun concept but poorly balanced. the biggest issue being the golden seed upgrades. spending them on resistances for the trees takes away the challenge of the game. makes the first few runs feel very hard and the later runs feel too easy. The other golden seed upgrades are also overpowered. The meta progression should be subtle. time potions are too easy to come by once you get into the habit of buying them every time you see them or making them. I think time warp should either be unlimited or time potions should be much more rare. this could be a great game with some balance tweaks. there are roguelike elements but there’s almost no meaningful variation between each play through.
Survive a wasteland ravaged by storms and radiation by growing the strongest, most resilient trees with the most valuable fruit! Select fruit with th...
| Name | Price | Type |
|---|---|---|
| Wasteland Starter Pack | $1.99 | One-time |
| Peaceful Harvests PhillipAddOn | $1.99 | One-time |
| Peaceful Harvests BountifulAdd | $2.99 | One-time |
| Great Listener | $3.99 | One-time |
| Bountiful Orchard | $4.99 | One-time |
| Nature's Bounty | $5.99 | One-time |
| Peaceful Harvests | $6.99 | One-time |
| Shard Shaman | $12.99 | One-time |
| Time Lord | $19.99 | One-time |