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Reviews (3)▼
You could add more classes. A beast tamer or nature warden class would be cool. A class that can have multiple animal companions out at once can heal and revive them in the dungeons. A rogue class that can can maybe do sneak attacks go invisible for as long as you’ve got mana. and throw knives as base attack. A dragon disciple class. That makes you part wizard part berserker. Essentially combining magic abilities maybe a fire breath, with melee damage and being a tank. You could have a a spinning attack or attack head on. A defensive natural armor buff and attack buff, Health regeneration could all be potential abilities. More animal companions/pets A bear A wyvern A large blob slime monster A crocodile A cheetah New levels would be nice. Sunken city/. Flooded streets Jungle level You could add a Aztec city (Please make it if you level up a character class enough that the class character when it dies in the dungeon won’t lose its equipped equipment.) This could be an incentive to level up your favorite character class a lot New NPCs Cat folk Lizard folk Squids, merfolk, octopus Monkey goblins Dark elves New bosses and mini bosses. Maybe a dragon boss A treefolk boss. A giant squid/octopus boss Giant spider boss. A giant snake boss. New equipment and weapons A heavy crossbow Bow staff Exploding ranged ammunition, something like a grenade.
Aside from the glaring issues with touch controls (they are clunky and you literally cannot get through the game with them), this game is more about “how long have you played?” Or “how much have you spent?” Rather than how good you are. The big problem is that it totally could be about skill. The mechanics are there. However the game will force you to grind or spend anyway. Have a great run going where you’ve put maneuvered, fought intelligently, obtained great items? Too bad, you’re about to get “ambushed” which is an impossible to beat event unless you have dumped months into runs, or you have spent $50+ on gems. Instead of skill checks the game gives you spending checks like this. It will either be an ambush (the game randomly dumps you into a huge swarm of enemies that you have no chance of beating) or a boss fight with a boss that has so much HP you’ll literally laugh at how unfeasible it is for how soon into the game you encounter it. Seriously, I’ve spent $20 on gems, and have played at least 100 runs and the game won’t allow me passed floor 5. It’s not an issue with rogue like experience either. I regularly play and beat shattered pixel dungeon. This game is simply a very well-disguised cash grab.
This is something I’ve been scavenging the app store for, for a long time. It would be a surprise to people not looking for it, as these games seem like they would be common, but no- games that are of this genre, good quality, fun, and just the right complexity are almost none existent (I’ve never seen one in over 5-6 yrs on iOS (iPad)). The game is great, balance is good, controls are good, settings contains just about everything the player needs, and the game is deep enough for several hours of gameplay to still not get everything. There is only one or two issues I have, those being about the guild area- 1. letting us know how many total possible buildings there are would be helpful, so we don’t have to wonder if we have everything or not, and 2. the guild concept is slightly confusing because after the tutorial ends, we get no more quests for a guild (not talking about the 3 quests that reset daily here, unless if those are guild quests)- where did the guild and their quests go? Where is this guild? Will we encounter more guild member (npc’s) who will give more quests or story? And, do any buildings contribute to meeting other guild npc's (not the one we can meet at camp after buying the specific building)? Well, in summary, great game- wonderful way to burn some time and have some fun. An invaluable asset to the genre on the app store here, and I look forward to putting many more hours into this game. Teargos.
Version History (44)▼
Available In (115 Countries)▼
Supported Languages (5)▼
App Details▼
POCKET ROGUES combines the classic flavor of old-school Action-RPGs with the dynamic challenges of the Roguelike genre. Fight through hordes of monste...
In-App Purchases (5)
| Name | Price | Type |
|---|---|---|
| PocketRogues - Handful of Gems | $1.99 | One-time |
| PocketRogues - Bag of Gems | $4.99 | One-time |
| PocketRogues - Chest of Gems | $11.99 | One-time |
| PocketRogues-Treasure of Gems | $24.99 | One-time |
| Pocket Rogues-Mountain of Gems | $49.99 | One-time |