The Last Dungeon

Kiet Le · iOS

The Last Dungeon

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

The Last Dungeon screenshot 1The Last Dungeon screenshot 2The Last Dungeon screenshot 3The Last Dungeon screenshot 4The Last Dungeon screenshot 5The Last Dungeon screenshot 6The Last Dungeon screenshot 7The Last Dungeon screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does The Last Dungeon Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.5 ★(1,716)

Rating Distribution

4.5
★★★★★
1,716 reviews
5
5%
4
1%
3
4%
2
10%
1
78%

Top Countries

🇺🇸 US🇻🇳 VN🇷🇺 RU
Reviews (3)▼
★☆☆☆☆Atrzc3/11/2022
Really disappointing.

This game looked beautiful when I downloaded it; an impressive contrast between pixel art, bloom effects and dynamic lighting, with interesting fighting mechanics to boot, from what I’ve seen. Unfortunately, however, I haven’t seen much — when attempting to load into a level the game immediately plays an ad that crashes the app to home screen without fail every time. Without getting started on the state of free-to-play app store games being plagued with incessant ads, this makes the game quite literally unplayable. I’d love to give this game a review based on more than the first 15 seconds of exploration, but I can’t even get out of the beginning hub area… so here’s a review on that, I suppose? It somehow feels both cluttered and sparse at the same time; cluttered with elements that detract from the otherwise lovely scenery, but also sparse in terms of the amount of NPC interaction, which also happens to be full of grammatical errors that just give off a general aura of laziness with regards to the care that went into, what appears to be, the main area of the game. Who knows? Maybe things get better when you actually start… y’know, playing the game, but I don’t think I’ll ever be able to get that far. Incredibly disappointing.

★★★★★cmurray16612/9/2021
Great game: also bugfix request

Love the game, easy to get good enough at and only have to spend money if you want to support devs. Overall very fun and balanced and nice to figure out what kind of playstyle you want (variety of weapons that all function massively differently, perks, etc) Small bug: at the third boss he spawned on top of me, it wouldn’t let my character move, then I immediately died when he attacked since all of his attacks hit me. Shame it was a run that brought me to 17th on the leaderboard would’ve liked to have pushed further. Not a deal breaker for the game though doesn’t happen every time just wanted to report it.

★★★★★Lucifer11541010/17/2021
My opinion

This is really cool, reminding me of soul knight (which is a good thing) so I love this. There are still some bugs, but that’s okay. But I think you should lessen how much glare and flare there is. I know you’re trying to make the game look nice (which it really does) but sometimes less is more. Or you can make it an option to lessen the effects and lights. I know it’s already an option. But there could be levels to how much you can lessen the glare and effects like lights. Also there are some bugs with items and entities getting outside the playable field, making them unreachable, does get annoying sometimes. Also there’s to much unnecessary rooms and hallways. Also you should make it wear to go through the portal, you have to do an action instead of just walking in. But I think if you keep improving and updating, this game could be amazing. This game has amazing potential. Keep going at it.

Version History (45)▼
2.6.312/14/2022
2.6.211/24/2022
2.6.111/20/2022
2.5.910/29/2022
2.5.810/25/2022
2.5.610/23/2022
2.4.510/8/2022
2.4.08/16/2022
2.3.87/30/2022
2.3.77/21/2022
Available In (114 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)▼
English
App Details▼

[Multiplay] You can play multiplayer with your friend (up to 3 people) to destroy the dungeon together high quality pixel game with unique gameplay,...

iOS App ID
1579078459
Content Rating
13+
Min OS
11.0
Size
441.0 MB
In-App Purchases
Yes
Publisher
Kiet Le
Vi

In-App Purchases (7)

NamePriceType
A Few Ethernal$0.99One-time
Revive$0.99One-time
A Ethernal Chest$1.99One-time
remove ads$2.99One-time
A Large Number Of Ethernal$3.99One-time
Double Coin$3.99One-time
starterpack$4.99One-time