Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Everybody House Games, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game, but... I simply cannot stand (nor use) the app version! In the browser, you can freely resize the screen, zoom in and out, and play in landscape or portrait, however you prefer. The app cannot do any of these things! Also, IDK how it is in the app, but the browser version uses so much computing power, I cannot charge the battery *and* play the game simultaneously! Very few other apps even come close to taxing my iDevice like this. Please make these changes! I, like so many others, plunked down my $2 dollars -- but I have not used the app since, and this is why. It's time for an upgrade!
My life‘s going well, but I still get bored. I searched online, trying to find a free browser game and that’s how I initially stumbled upon this game. After a while, I I felt the need to transition to the mobile version and having seen a taste of it online I paid the two dollars happily. I never knew how much of a story and a message could be told through an idle game. This is one of the most simple and yet most satisfying idle games ever made. At first, it’s like any other and it appears almost too simple, you click, and you build your paper clip factory. For those seeking more, the plot thickens more and more with every few hours that you play. I don’t wanna give away too much, but let’s just say I feel like I got a little taste of what Elon ‘s day-to-day will look like in 25 years - spent on his dashboard, managing his interplanetary industries… And it only cost two dollars. Thank you FL, Nick
I absolutely love this game. A friend of mine who’s a senior developer at Google‘s AI team recommended it to me. There’s always something to do and Real depth to the games mechanics. As a math guy, I’ve had to put genuine thought into the best times to deploy certain resources (I can’t think of another game where I’ve had to use logarithms to optimize my strategy). I am experiencing a bug though. I’ve played through the game maybe 30 or 40 times And on the app I’ve beat it in A little over 45 minutes . I know what I’m doing. In my last play through in stage three, space exploration, I’ve hit a place where I have maybe 20 billion drones and a ton of wire and matter, but when I set my probes to build factories nothing happens. I think this is a bug related to the entertain the swarm bug that you guys said you fixedA little while ago. If youCould have a look at this, I’d really appreciate it.
The OFFICIAL mobile version of the hit browser game. No ads, no in-app purchases, full gameplay. "The game is click-crack." - Wired "This paperclip...