Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Brothers Flint · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So this game is a really fun strategy game and I love it. The only changes I would make would be a level creator. So I can make my own levels and play thoughs levels with NPC’s and my friends! Another thing is that your game is not online so I can’t play ageist real Peaple that don’t have to be right next to me. That’s it for my suggestions and for the people who are reading this review I think this is a really fun game for phone and Apple Watch! I totally suggest you get it!
As a concept for mobile puzzle/strategy gaming, this is easily a 10/10. It literally could replace Chess or Risk as the next totally original yet traditional turn-based strategy game. But it actually delivers far short of its potential for a couple reasons: -The obstacles are randomly placed, which is inherently fine, but the nature of them puts the first turn at a disadvantage; for instance, having to choose between drowning in water or putting yourself in a position to be taken. -Water, mountains and portals are predictable. Campsites are not - they behave completely unpredictably by nature, so sliding toward a camp is a 33% chance of going straight, right or left, which devalues any strategy and makes it more of a cross your fingers and see what happens. -The AI is really dumb. I mean, it will oftentimes slide back and forth indefinitely between safe moves, forcing you to drown or sacrifice yourself. Or it will move into a positing of being taken. In fog of war, it never moves into water accidentally, meaning it knows where they are. The AI really kills the fun. At the end of the day, this is a nice iPhone and Watch game that I’ll probably keep for those moments I have 20 seconds or so to kill. But it could be so much more. It could be a real critical thinker strategy puzzler that requires real foresight and planning multiple moves in advance. Ultimately it’s just a randomized slider that is about 50/50 who will have obstacles best aligned to allow them to win.
Simple and addicting. This game captures the spirit of both turn based strategy games and board games into a minimalistic masterpiece. I play this game at least three times a day. Whether I’m cooking some breakfast or riding in an elevator, when the games are so short I can always make a little time. Endlessly replayable and extremely satisfying 10 frustrating forest upsets out of 10. Oh yeah I almost forgot, the local versus is an amazing way to kill time with a friend or partner. Flinging your little mono color comrades back and forth is a great way to make a stale moment waiting for a movie to start into a fun little game of thrones. 10 fellowships of the fling out of 10.
Epic battles of tiny proportions! Tiny Armies is a fast-paced game of conquest. Swipe your units to conquer the enemy and strategize as you encounter...