Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Maciej Targoni · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The 50 levels are pleasant and never get to that pulling-my-hair out level of challenge. It took me about an hour to get through, and while I’m disappointed there aren’t a dozen new ones yet, it was a fine way to take my mind of 2020. I found this when trying to find a game that was like the cool puzzles that Hero Wars and Total Battle put on Facebook but that aren’t actually a real part of the dumb combat game. I still wish there were a game that was only the sliders and gold and lava and monsters, but Hook has a lot of that mental challenge in a very coming and enjoyable game.
I love all sorts of puzzle games and this one was a perfect fit for me as well as my playing style. I adore the simplicity of this game. The first dozen levels are merely introducing the various ways to work the puzzles, but beyond level 15, you need to concentrate and plan your moves with ever increasing hardness. I did finish all 50 levels in one day, so I was disappointed to see that is all there was, but I hope the developer will add more levels with even more twists and turns to keep us on our toes. I have now played through all 50 levels twice and may go once again because I enjoy this type of game so much.
This game is the work of a master. The concept is extremely simple, but everything about this game from the graphics to the music to the "feel" of how everything operates together simply couldn't be better. I never write reviews but had to just because this is such a great game. Waaaay worth $1, I really hope he releases an expanded version with more levels (maybe even with the ability to create and share levels with other users). I would easily pay $3 for an expanded version.
"Hook" is a minimal, relaxing puzzle game. Your goal is to remove all the hooks from the board by using various game mechanics that you'll discover...