Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗codeSTREAM · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Update regarding the major update: A LOT of work went into this update and it looks amazing. Sadly, though, the gameplay took a hit. I think it’s possibly more appealing to the new player, but I was used to things the way they were, and now just about everything has been moved or changed in a way that makes the game more tedious than fun. Again, the game (for what it is) looks great! But I liked the minimalist design of the original, especially if it means keeping the gameplay more interesting and balanced. Several nerfs in this update also have me frustrated. Golden artifacts, for instance, were already hard to come by… but they now come one at a time instead of three. Why? To lengthen the game maybe, but at what cost? My desire to play is now diminished. Awesome 5-star game has sadly dropped to four stars. Original review: Just kidding about the boring part. Although the lack of graphics might turn away the Fortnite crowd 😜 I love this kind of game, and there’s something about the building and worker distribution processes that strike the right chord with me. It would be cool if we could sell or trade off some excess buildings (I have a surplus of farms). Maybe in a similar way to how we can “trade in” army units for stuff by sending them to Valhalla; there could be a way to recycle unused buildings for material or something else useful.
I’ve been enjoying the game quite a bit, playing almost every day. One of the core progression aspects in the game revolves around a material called Mercury, which is produced via soul wells. You can use your shamans to increase either the speed or rewards of these soulwells. My issue is with the rewards. I have three soulwells, the maximum without a premium version. I recently moved to a 100%+ reward with my shamans, which understandably doubled my output. That curbed me over with mercury supply temporarily, but more recently I decided I needed more and built a large amount of soulwells leading to my shamans bringing 300%+ rewards… or they should have. Despite having what should quadruple my output, I only double my output. I still only get six mercury per cycle, when if the rewards worked properly I would get twelve. That’s the only gripe I have though, and I’m writing this review hoping it gets fixed, but it truly is otherwise a great game.
Lately, my mind has been on the coronavirus pandemic and the uninspiring way my country has been tackling it. So when I found this game, I thought it would be fun to try out, especially since it had been made accessible with VoiceOver. Three days later and I've been totally sucked in! I have no idea how to use the soulwells. Can I choose what is made from them, or do they just randomly create whatever I may need at any given time? Nevertheless, I have been enjoying myself and this sure beats worrying about the dreaded COVID-19. If there was a way to support the game (I already bought the Gold version right after downloading this even before knowing anything about what it offered), I would do so. Perhaps there could be a tip jar to support this project and its continued expansion. I'm glad I am not compelled to keep spending money, but I would like to throw in some clams from time to time to express my gratitude, both for making this accessible and for keeping me hooked with all the different monsters. Absurd underlings has been my favorite so far. Thank you again for an idle adventure that has kept me coming back for more.
Build your Town You find yourself in an unknown place. Unsure of what these lands might hold, you decide it’s best to grow your settlement. Provide ho...
| Name | Price | Type |
|---|---|---|
| Town Essentials | $0.99 | One-time |
| Central Park | $1.99 | One-time |
| Reindeer Fest | $1.99 | One-time |
| Ruby Edition Pack | $3.99 | One-time |
| Gold Edition | $4.99 | One-time |
| Nature Reserve | $4.99 | One-time |
| Omega Edition | $5.99 | One-time |
| Millennium Edition | $8.99 | One-time |
| Omega Edition Deluxe | $9.49 | One-time |
| Sun Edition | $9.99 | One-time |