Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Devlaps Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Good game just wished for better communication (VC) and chat translation. Also operation mode with AI still lacks because it’s repetitive. Should add multiple uncaptured bases patrolled by enemy AI. Also AI should use helicopters and patrol vehicles for a more realistic approach rather than staying in one place. And when all or almost all the bases are captured, enemy AI should make an attempt to recapture or attack the point that is being taken. Also note that the AI character diversity is lacking. Different characters and uniforms for different maps. Other than that the game is pretty good for a mobile powered game and I am looking forward to future updates, thanks for reading this development team.
I wanted to play an arma style game on mobile and this is by far the closest thing on the App Store.. but there is still occasional glitches and paywalls that I think shouldn’t be there for gameplay utility. If you’re gonna charge people, do it for cosmetics, not to spawn in vehicles quicker and to get better guns to have an advantage. A few updates to the core structure of this game will do a lot to improve.
There are a few problems that I feel the need to list, regarding gameplay and player experience. Reward System: I have heard many complaints about the meager reward for playing and completing PvE, so I think that it would be nice to increase the reward for kills by 15-30TC and increase the PvE completion reward by 50TC so that impatient/busy players don’t have to spend a week to grind for vehicles and gear. Vehicles: Vehicles are amazing, most are fast, strong, or both, but those characteristics attract bad actors. Many times, people start driving cars that don’t belong to them, but the frustrating part is not having a way to get them out of the vehicle. There is also a problem with the vehicle locking system where you lock the vehicle but it somehow unlocks itself which allows others to hop into your driving seat. Cosmetics: This one is just my opinion, but I think there should be different camo patterns for uniforms like Flecktarn, EMR, Type 07, or MARPAT, just to increase immersion or character expression. It would also be nice to have gloves and helmet attachments like GoPro cameras or functional helmet flashlights/lasers. I know this may be a heavy load, but I hope these updates are taken into consideration and implemented later on. Thanks for reading❤️
"Harekat 2" is a realistic military simulation game designed based on the feedback of "Harekat TTZA" players. Explore the challenges and strategies o...
| Name | Price | Type |
|---|---|---|
| 100 (HC) Harekat Coin | $0.99 | One-time |
| 315 (HC) Harekat Coin | $1.99 | One-time |
| 550 (HC) Harekat Coin | $4.99 | One-time |
| 1200 (HC) Harekat Coin | $9.99 | One-time |
| 3125 (HC) Harekat Coin | $24.99 | One-time |
| 6750 (HC) Harekat Coin | $49.99 | One-time |