Golf On Mars

Captain Games Inc. · iOS

Golf On Mars

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Golf On Mars screenshot 1Golf On Mars screenshot 2Golf On Mars screenshot 3Golf On Mars screenshot 4Golf On Mars screenshot 5Golf On Mars screenshot 6Golf On Mars screenshot 7Golf On Mars screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Golf On Mars Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.3 ★(183)

Rating Distribution

4.3
★★★★☆
183 reviews
5
9%
4
4%
3
7%
2
5%
1
75%

Top Countries

🇺🇸 US🇮🇹 IT🇫🇷 FR
Reviews (3)▼
★★★★☆Candytheif.10/1/2023
Amazing Game, but I have some ideas…

I have enjoyed this game more than I expected. I’m on hole #740 and still going. My only issue with the game are the impossible holes. Sure you can probably reach them , but it takes so many tries most times that you hit the 25th try and you just end up skipping the hole entirely. I think there should be a mechanic that adds gravity to certain holes. Maybe a power-up that makes the ball heavier and another that does the opposite. It’d also be nice to use all the points you gain from all the shots you make, and turning it into a system that you can maybe by a different color ball or maybe a trail that comes in different colors after hitting the ball, or use the aforementioned Power-Up idea and have the ability to buy power ups for the “impossible” holes.

★☆☆☆☆hawkster599/4/2020
Impossible holes ruin experience

I love this dev and their games. Desert Golfing was a favorite of mine for years. At first Golf On Mars seemed like the ideal sequel, more mechanically sophisticated and just as oddly compelling. But then around my 40th hole I hit my first impossible hole. Had to putt the ball around till 25 strokes and then skip the hole. Then...again, around hole 100, another impossible one. OK...didn't bug me much, kinda amused me. Skip. And then another...and another. What? I've probably come across at least close to a dozen now. What's even more infuriating, some impossible holes are impossible to get OUT of. So it's 50 strokes to get past them. Miserable. It's not that it spoils the fun of trying to keep a low stroke count even. It's that smacking the ball around till you can skip (at 25 strokes), especially having to do this again and again after coming across these impossible holes, feels totally miserable. I don't want to play this game anymore. Desert Golfing always felt great to play. Gold On Mars makes me anxious I'll run into another impossible hole at any time. Why should I play it then? It's enough to kill the fun for me.

★★★★★Six attack7/3/2020
Better than the original

I played Desert Golfing to death. I beat it numerous times only to subsequently delete it and play again because of my infinite enjoyment with the game. This version is the same as desert golfing with a few adjustments. Gravity is mildly less, you can now place spin on the ball, the ball rolls further even win spin is not applied, and you can change the intensity of the shot based on how long you hold down the aiming arrow. Let me take a moment to explain the last characteristic as it was driving me crazy on multiple holes that seemed impossible to beat. If you apply max power to a shot by carefully taking your time and aiming, you will not get max power. If you quickly apply max power and release almost immediately after the arrow appears, you will get a power boost. This is evident if you carefully look at the tip of the arrow when you max out the intensity of the power. You will notice that the length of the arrow shortens at the tip if you hold down the aiming for more than a fraction of a second.

Version History (4)▼
1.056/30/2020
1.036/23/2020
1.016/21/2020
1.06/19/2020
Available In (115 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)▼
English
App Details▼

For centuries, philosophers and mathematicians have gazed up at the night sky and wondered: "Is there Golf On Mars?" The year is 2866. Mars is 35% t...

iOS App ID
1509500916
Content Rating
4+
Min OS
8.0
Size
1.9 MB
Publisher
Captain Games Inc.
Ca