Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mikhail Platov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Personally I love this game. I love that I am basically just watching someone’s life unfold. I love that I don’t even have to spend time playing this game to advance, I love my heroines witty comments and that she has her own ideas and can say no to me. She’s infuriating sometimes especially when I take my eyes off her and she dies like a little idiot but I still love her. I love the amount of time the creators put into this game, all of the articles that I can read when i’m trying to figure out what happened. It’s a beautiful game. Though I do understand it isn’t for everyone. I tried to show this game to a friend of mine and they said why would I waste my storage on something I can’t play. Completely understandable but I think there’s beauty in a story and this one gives me a lot of good laughs.
I didn’t know that you could leave the email address empty, very sorry. Also now I got some ideas, I know there’s an ideabox, but you know people’s things can be rejected. What if we were just able to put monsters in our own game without having to use the ideabox? Basically you can create anything ya see in the ideabox such as monsters, and other things. And another idea I have is to not be limited to your names of your god name or yours hero name. And what if we could make more than one hero? We can switch to see what each hero is doing, and they would be able to find your other hero’s and group up. And also custom towns. Also now it’s telling me to enter a email so I don’t lose anything. Everytime I go onto the diary page. I don’t like that you just shove it into your player’s faces everytime they get onto the diary page.
It absolutely does not command your time or try and hook you in any way. There’s only one “in-app purchase” available and it’s something you get for free and don’t need, so it’s completely elective whether or not you choose to spend any money. You can choose to play as little or as much as you want. If you want to play more, there’s a social aspect with guilds (some of which are very active) and a forum. The coolest part is how player-made it is. It’s completely text-based, and all players are allowed to submit new ideas for any possible thing in game to an “ideabox.” Players then vote and later the developers go through and choose the ones they like. The amount of variety is insane—you could go days without seeing a repeat, and the majority is completely fresh every time. Even more than that, there’s a GodWiki, which is basically Godville’s own little Wikipedia. Except it isn’t little, because it houses entries on everything under the sun, and again, almost all of the wiki is player written and reviewed. It’s kind of incredible how nicely the community works together to create new content.
“Not playing videogames has never been this much fun” - Jim Sterling, GamesRadar (iPhone Game of the Day) "This game has made me laugh more than any o...
| Name | Price | Type |
|---|---|---|
| 4 charges pack | $0.99 | One-time |
| 22 charges pack | $4.99 | One-time |
| 45 charges pack | $9.99 | One-time |
| 120 charges pack | $24.99 | One-time |
| 250 charges pack | $49.99 | One-time |