Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗AppWire, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I recently got this game and was excited to see that it was similar to another game called “first strike” though it was more in-depth (a similar idea to first strike but with more components) once I did start playing the game I was sad to see that there was no sandbox/ edit mode to customize your experience more, such as, how many nations will be active, or some sort of map editor/creator. However without this, it’s still a very fun game (though at the start it can be a bit overwhelming) and I would highly suggest giving it a try. Side notes if any devs read this: Some sort of customization to the game (how many ai we have to fight, a map creator/ editor) I think it would also be great to see some sort of communication hub (like a discord server) for the community to come together and give more feedback and suggestions on the game. ( if there is one already I haven’t been able to find it)
Fun game, and i really like the addition of the AI for conquered areas, but I’ve noticed some of the cards don’t work. I have “First flight” it’s supposed to give you a free airport in your first aero city and it’s never once done it for me. Also another card where it’s supposed to spawn you one oil rig on the world at the start of the game. Haven't got that to work either. Also it would be nice to see some kinda army building, and you can send a land army of infantry to a neighbor does light damage but is durable and is the cheapest, or a small tank battalion does heavy damage but less durable then the infantry sense there’s just a few tanks and is the most expensive, or a artillery battalion, does medium damage and just a little more durable then the tanks is the middle ground but also the slowest troop. The “Battery” should be able to fire on these and defend the city from the armies!
The gameplay is fun and fast paced, but maybe a little to fast paced. At some point there are too many units to keep track of and too many enemies to stop, while I have to manually load missiles and torpedos destroyers, submarines, etc while upgrading cities and keep track of enemies. I think some kind of auto attack would be nice if integrated into destroyers and other troops that require manual reload. Also having multiple people in one team would be even better although, I’m not sure if the duos fixes that. Also if it does than I’ll switch it to 5 stars! Something else I thought about was maybe to add even more depth, with something else that isn’t troops. Maybe government types like communism for more recourses but less money and democracy, or some kind of technological research. These are just some examples, you could even add some kind of world event. This is just an idea although you guys just started recently so I there’s probably a lot of work to be done yet before new content. I wish you guys success with this game!
Get ready to engage in an epic battle in Global Strike! With the world at war, it's up to you to conquer enemies, secure resources, and become the cha...