Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mecha Weka Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Some times the drone would just spread out to build randomly instead of finishing each modules in the order you’ve placed them. This is a real problem when constructing the drone stations, as building multiple stations at a time will always be slower than finishing one before starting the next, because you would have the drones from the station you’ve just built to speed up construction. It forces you to micro-manage and it’s just frustrating how this has to be done every time Rework the drone control and this game would really shine
Like I barely have to play the game to know like it’s one of the best things I’ve ever played like it reminds me of Fords like you have your you can have like planes battleships. Like you have things that forts could never dream of like giant robot things whole new missiles is just beautiful but there’s one thing you cannot screw this up like this is something that has potential and I mean potential like if you can keep this going man you’re gonna have a real game will be able to make real money from this so don’t screw this up this is something that is revolutionary to the whole mobile games everything so don’t screw this up with ads or anything like that this is something that could be up there with Fortnite Mr.
Can’t recommend this game enough. I was fascinated the moment I found the app and just kept opening it back up. What an amazing way to relax. A few of my favorite points: The way it builds. You start off fighting little dinky pirates and finish by dueling ************ himself (no spoilers!) The weapons and the cruisers and the threats and everything just keep piling up. And the best part? You actually have to develop a strategy. It took me a little while to find mine, and that was my favorite part of the whole game. Once I’d found my groove, the whole thing became easier- which I plan on testing with the much harder difficulty levels, the minute I finish writing this. The art. Oh my word, the art. It’s stunning- especially the explosions. Even after I’ve had to battle the same frustrating robot for the seventh time, when the enemy cruiser explodes, the resulting beautiful hand-painted massive fireballs are worth it. (It’s also worth blowing a cruiser up with a nuke. The kaboom is spectacular. Just saying.) And the music. Holy frijoles, it’s soothing and intense all at the same time (or at least, it was when I was paying attention and not quietly muttering ‘more builders’ to myself while trying to build a Death Star launcher.) I can’t praise these guys highly enough. It’s clearly a labor of love, and I wish them the absolute best of luck in all future endeavors. Thanks for your gift, and for the classic enjoyment of blowing things up. With giant laser cannons.
Nurture the ultimate floating auto-fortress in Battlecruisers, the visually striking RTS praised for its explosive gameplay, hand-drawn art, and delig...
| Name | Price | Type |
|---|---|---|
| Coin Bag | $0.99 | One-time |
| Coin Sack | $2.99 | One-time |
| Premium Version | $7.99 | One-time |
| Coin Pile | $9.99 | One-time |
| Coin Freighter | $49.99 | One-time |