Game of Life Cellular Automata

Nathan Pool · iOS

Game of Life Cellular Automata

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Game of Life Cellular Automata screenshot 1Game of Life Cellular Automata screenshot 2Game of Life Cellular Automata screenshot 3Game of Life Cellular Automata screenshot 4Game of Life Cellular Automata screenshot 5Game of Life Cellular Automata screenshot 6Game of Life Cellular Automata screenshot 7Game of Life Cellular Automata screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Game of Life Cellular Automata Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.4 ★(79)

Rating Distribution

4.4
★★★★☆
79 reviews
5
5%
4
5%
3
6%
2
16%
1
67%

Top Countries

🇺🇸 US🇩🇪 DE🇬🇧 GB
Reviews (3)▼
★★★★☆jeffm233/7/2022
The basics

Or maybe not really even the basics. I could not find a way to restart or back up a sequence. It ran, it was over. Made it difficult to do repeat experiments. The demonstrations are interesting. Good that it’s free (somebody’s early project?), but I’d be willing to pay a couple of three dollars for a version of this with some experimental controls, if you know what I mean.🤔😉😊

★★★★★astrobleem2/9/2022
Rad

This is an awesome simulator. Some things that would make it even better: - it would be really cool to be able to save custom creations - the grid becomes invisible when zooming out too far, especially on the larger boards. It would be nice if it were always visible, or even if there was an option to make it visible or not - it seems to count every square manually placed as an iteration, which should not be the case - it should start out in the center of the board instead of the top left. I always find myself zooming out and finding the center manually so that the walls are less likely to affect the results (I am using the app on an iPhone 12 Pro) All that said, this is a really nice and charmingly simple app :)

★★★★★nice famly1/1/2020
Add an bomb 💣 💥🤯🔥☄️🏮

How to make: Building size: 9x9 Vertical:build at the 5th column a 3 then a gap by 1then 1 then a gap by 1 again then a 3. Horizontal:build in the 5th row and build 3 squares (there is that middle peice again so I consider the next gap a 3 so put the gap in there) and then put The last 3 blocks in. Press the play button and volia! Valve: How to make: it is simple! Size: 4x2 or 4x4 4x2 version: put 1 square on the top for the 1st column, put 2 squares on the 2nd and 3rd columns and last but not least, put one more square on the bottom of the 4th column. 4x4 version: put two pieces in the exact middle for the 1st column then for the 2nd column put one on the top, for the 3rd column put one on the bottom, and for the fourth and final column, do the exact steps from column 1. Done! Carriage: Size: 3x3 How to build: put all three squares in the 1st column but the 2nd column requires you to put squares in the top 2 northern spots, and we move on to the 3rd column which requires you to repeat the steps from the 1st column

Version History (19)▼
4.18/30/2026
4.011/23/2025
3.09/18/2023
2.18/13/2023
2.06/22/2022
1.149/9/2021
1.131/25/2021
1.1210/6/2019
1.1112/31/2018
1.1012/10/2018
Available In (115 Countries)▼
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Supported Languages (1)▼
English
App Details▼

A simple implementation of the cellular automata Game of Life, as described by John Conway in 1970. For iPhone and iPad.

iOS App ID
1026735601
Content Rating
4+
Min OS
15.5
Size
0.9 MB
Publisher
Nathan Pool