Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Martin Mairhofer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Game’s skill tree alone is enough to enjoy this game. Your decisions matter, you get free resets to test out new builds, no obvious “best route” and occasionally switching it up to fit what you best need is regular but not too common to get tedious. Spell slots are almost just as good as your choices again are varied and matter and can be enhanced farther after that. For a mobile game the customization and free-to-play aspects are top tier and very well thought out. Paid aspects are reasonable and the game looks good. Would be nice to swipe between cards and card rerolls to be used on individual card stats instead new batch of card choices.
I usually don’t play TD type games, the genre just doesn’t appeal to me but this one is different. The game heavily centers around good builds and planning over active game play. You can sit in game and actively micro-manage everything but it’s not required other than earning world-level progression. Feels almost like playing D2 or D3 w/o the need to actually go dungeon running. Community is small but great on Discord, especially in the build and theory-crafting discussions. Great game for those that want more depth than just sitting in-game playing machine-gun turret and collecting offline/idle earnings. IAPs aren’t necessary to have fun and excel, but the permanent unlock IAPs are well worth the very reasonable price.
The card mechanics are an awesome mechanic that keeps the game feeling fresh and gives you some build diversity in a genre that usually lacks that. Very addicting core game loop, and bug fixes are constantly being released. Really hope to see more updates coming down the line.
One archer. One forest. Endless waves. Forest Whispers: Idle TD RPG is a fantasy idle tower defense RPG about building a forest defense that keeps ge...
| Name | Price | Type |
|---|---|---|
| Daily Spin Tickets x3 | $0.99 | One-time |
| Artifact Cards x10 | $1.99 | One-time |
| Loadout Tabs x3 | $2.99 | One-time |
| Stackable Quests +3 | $4.99 | One-time |
| Weekly Diamond Pack | $4.99 | One-time |
| Remove Ads | $6.99 | One-time |
| Epic Diamond Pack | $9.99 | One-time |
| Mythic Diamond Pack | $14.99 | One-time |
| Ultra Diamond Pack | $29.99 | One-time |
| DiamondLargePackMAX | $49.99 | One-time |