Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Engagecraft · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Great game needs a few changes team managers can lose out if players are picked and do not play I had a team one week and I lost seven players I was top of my league now I am 5th it’s not that I dropped down the league I fell that if a team is picked and have no players playing I think to be fair that who ever takes the place of the of the players. Should replace the ones left out then at least every body has a full team. At time of play if your player comes on later in the game you have to keep the one put in his place do away with the 5subs it’s or you can have 5 subs per game like they do on the pitch another how can a sub defender lose his clean sheet when he was not on the pitch you are penalising the whole team and losing 5points when the back line lets in a goal it should be minus 1 point per goal let in from total games points the tacking the points of the back line you penalise the whole team to Much all in all it’s a great game yours h g woolley
Having played all the Sun Dream Team games since it’s inception I consider myself to be a reasonable judge. There have been many improvements since it started. No limit to players from the same team and fluctuating players prices governed by their form being the best. However the ongoing player transfer issue is still an ever present problem. Despite numerous tinkering with both quantity and regularity Sun dream team haven’t managed to solve it. We the fantasy league managers still need more transfers to bring us closer to emulating the role of the Premier League Manager. If you are lucky and fortunate enough to only have a few injuries then all is well but if you are very unlucky and have more than 5 injuries then it could be curtains. If Sun Dream Team have aspirations of improving further then they must address this. May I suggest a squad rather than the bare 11 players, a maximum number of open transfers for the season accessible from day one and a couple of complete team resets, as some other fantasy games offer should address this. Fix this issue and the final star is yours
Great game and very enjoyable. Looking at other reviews, I agree in some ways that you should all be allowed an additional, say 3, transfers for the semis onwards. However, I also think the current format works well and makes the tactical side of the game more interesting. I was winning my mini league up until the final stages but as i’d used all my transfers, other people that saved theirs over took me. I am not bitter about this, I think “fair play to them for the tactical abilities”. Just saying. Well done the Sun and compliments to the continued brilliance of the dream team
The new Dream Team season is here! If you love football, you’ll love Dream Team Fantasy - the totally free-to-play fantasy game featuring domestic lea...