Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kacper Jankowski · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Upgrading characters and planning out class routes is addicting. Choosing paths on the map feels very similar to slay the spire (one of my fav games ever), I love that you have to teeter between bum rushing elite fights for loot, and being cautious. Only feedback, please allow us to continue a run after at a later time. I had a sweet run going that was taking a long time so I decided to come back and play a little later. Poof, the only option was to start a new game. Excellent work, can’t wait to see what else you can create! Any way to support? You’ve earned a fan 😁
This is one of the best games I’ve played on mobile and I’ve greatly enjoyed playing it. I do have a few suggestions for the game that I think would be neat, 1- it’d be pretty cool if I could start a run with 2 guys, 2- It would be nice if there was a few more starting classes, 3 more skills that summons’s things 4- maybe we could customize are characters or a visual difference between the starting classes, 5- a way to choose how our gear is upgraded because I keep getting gear not suited for my current class, 6- a new game mode that lets you start out with 5 guys and set amount of levels, 7- a new game mode where you only have one guy and gear of your choice. If none of these are implemented that’s fine but it’d be cool if just one of these are added in the future,thanks
Enjoying the game quite a lot. A couple suggestions though. First - It is very annoying that the game progress is lost if you have to take a call or have to deal with other things for a bit. If the game ends up going out of memory and having to relaunch, all progress is lost. I know you can save at the map, but honestly so many other games just let you pick up where you last were, this really should as well. Second - after quite a lot of playing, I still have no idea what runes are used for. I suspect one of the upgrades unlocks somethjng? But I haven’t seen it yet. It is kinda a bummer to get constant tube drops filling up your inventory without even knowing how that are used. And bonus feedback. There is a small “attack speed” indicator in the bottom right of the play area. Why and how does this change? It would be nice to have an option to manually change speed of fights to be faster if wanted.
Get ready for an epic adventure in an auto battler roguelike game! In this game, you'll lead a team of heroes on a journey through procedurally genera...
| Name | Price | Type |
|---|---|---|
| 100 Doom coins | $0.99 | One-time |
| 600 Doom coins | $5.99 | One-time |
| 1400 Doom coins | $9.99 | One-time |
| 3200 Doom coins | $17.99 | One-time |
| 7500 Doom coins | $34.99 | One-time |