Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kacper Jankowski · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
when i saw that this game had updated i couldn’t believe it. this is by far one of my favorite games, and the fact that there isnt much handholding in the beginning only peaks my interest even more. i love learning how to play these kinds of games, it only feels MORE fulfilling when you survive till the end when earlier you only barely found out how to upgrade perks. i will say this though: i have found that some classes are simply too overpowered when pitted against the others. take the priest and necromancer classes for example. their insane attack power and survivability levels are way too high when compared to the ranger or warlord classes. they both have high level healing abilities you can cast on a whim, and the barrage spell of the necromancer and the smite spell of the priest are simply amazing. ive found myself taking one or two healing spells with me no matter what class i am, because healing for 300% weapon damage on a warrior class is the most op thing in this game. while there may be other spells and perks that give automatic healing, any mage type will always feel like the best class if you ask me.
There are many other positive reviews singing the same praises that I have for this game so I’ll get straight to the point. There are some flaws that mainly have to do with the meta progression of the game, the talents you unlock have the ability to be toggled on or off, however they appear in all my runs once I unlock them no matter what, which would be a fair thing to happen if the ability to toggle them wasn’t an option. And then there is the “bigger vials” upgrade in town that increases potion duration, I have gotten that to level three and the duration of all potions has remained the same, three turns. Finally there’s the tutorial for the game, or lackthereof. At the beginning of every run the game simply tells you what is the attack button, which is one of the only things that is actually obvious about the UI. Everything, and I mean EVERYTHING else goes unexplained. In fact there is an entire in game mechanic where you can get bonus resources by looking at the background for barely-visible spots that you must tap on. I only found out about this very useful thing after maybe thirty or more half an hour long runs of the game. All of this and more minor issues are all very infuriating. I do realize of course this is yet to be a 1.0 release so please developers, if you see this review, make these fixes for both current and future players enjoyment.
I thought this was just gonna be a simple turn based rogue-like, but I was sorely mistaken. One look the achievements you can get will leave you wondering how you get to certain places to complete said achievements. You can either figure it out on your own or look online for some of them because I still haven’t figured out a few of the paths you can take. I love just how much content there is in this game and how you will eventually find your flow and be able to pick what talents/ weapons you want just by their icon. There’s so many secrets things to explore and I love it. I’ve seen other people mentioning bugs like your runs disappearing if you don’t play them to completion, but I’ve never run into this problem. After each fight room or whenever you get a break you can hit the settings icon in the bottom right to save and exit the run. As long as you do that you should be good. Another “bug” people have mention is that you have to wait for an enemy death animation to end so you can attack again. Otherwise you will waste an attack swinging into the air, and while it can be annoying, it’s really easy to get used to. Overall, it’s a fun and great game that offers quite a bit of replay ability due to all of its talent combos, plethora of weapons and equipment, and several different runs to find.
Step into a world of adventure with this exciting turn-based roguelike game, featuring classless development and procedurally generated items and upgr...
| Name | Price | Type |
|---|---|---|
| Skeleton head | $2.99 | One-time |
| Skull of curses | $4.99 | One-time |
| Blood gem | $4.99 | One-time |
| Resource pack | $4.99 | One-time |
| Fire wisp | $5.99 | One-time |
| Galla the cat | $9.99 | One-time |
| Remove ads | $9.99 | One-time |
| Primal weapon | $9.99 | One-time |
| Mecha beast | $17.99 | One-time |
| Founder pack | $24.99 | One-time |