Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Resolution Games AB · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Reviewing single-player: Mechanics: Fine. Falls squarely in the center of lite boardgame geekery genre. If you enjoy that genre you'll probably enjoy at least one playthrough, mechanics-wise. (caveat: see UI notes - you're going to have to guess-and-check some of the mechanics) Visuals: Wonderful. The style is game & minuature literal, with a touch of special effects and animation. I think it's well done. The 3D view of minatures and game board *feels* good. And going light on the animations, but doing them well shows good visual direction IMO. (And the non-3D effects, like lightning or warlock's mark -- interface nicely) UI: Rough. Workable, but very rough. Holding for 3 second to skip a turn. Looking away when you've got a card in hand and then it instantly casting as a result. Turning your hand to show cards sometimes just glitching and not working. Picking cards from a full hand sometimes being quite difficult. Making it difficult to get info on your own character (e.g. their health) when it's your turn [secret: you can physically touch the minature for this]. And no in-game way of looking up things like blast radius or "what does overcharge do". ---- There are also some stylistic choices like the (IMO) interminably long wait for every die roll to finish that some may like and that may make more sense in a multi-player environment where the game becomes a background for socialization rather than a focus itself. Multiplayer: Unkown. I didn't try this in multiplayer. If it works well it may be a place that it shines. As the many boardgames are meant to be a backdrop for socialization. But I haven't tried it and so can't review.
I almost didn’t buy this because there was a bad review on reddit, but I took the chance and I’m glad I did. The nav controls on the VP are a little touchy, but other than that I had a fun time. If they can work on the nav controls being a little smoother, I think this could be a showcase game for the VP. Thanks for taking the time to make it available to us VP owners!!!!!!
Immediate purchase. I own this for the PSVR2 so I was excited to do some comparisons. There was an issue on first launch where sound did not work in the tutorial, nor did the index finger pinch issue. I used the Force Quit menu to quit Demeo, and then it worked after that. The game looks great. The game sounds great. Controls on the other hand (pun intended) are iffy. This is not necessarily Demeo’s fault, but Apple needs to work with developers to make this more rock solid. For example, selecting an OK button works 70% of the time. I have to often select it again to get it to activate. Selecting cards from the wrist is finicky. Sometimes it works, sometimes not. Compared with the PSVR2 controllers, which work 100% of the time, this needs work on Vision Pro. I cannot find a way to inspect characters. On PSVR2, I point the controller and a ray helps me point at what I want to select. I can quickly scan the field to see conditions of characters. On the Vision Pro, the only way I have found is to touch the character, which is not great. Maybe this is a bug. Pointing at things would be cool too (show the ray from my fingertip) but I realize that the index finger won’t always be seen by the Vision Pro? Like the PSVR2 version, dropping characters is a bit spotty. In both games, I go to drop a character and either unintentional movements or another issue cause them to drop one spot away, which can be detrimental in many cases. Overall, THANK YOU for bringing this game to Vision Pro. Apple: Get on the horn with the developer and help make this version the best version out there.
Demeo is a cross-platform cooperative adventure for up to four players that recreates all of the magic and camaraderie of gathering around a tabletop...