Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Daniil Vershinin · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve been really enjoying the game but I’ve come across some massive run ruining softlocks. Any time that I kill a hydra head the game freezes and I’m not able to move or do anything but opening and closing the menu. The game also completely freezes if you manage to get the mechanical bird and swamp hoarder effects at the same time. These things are so easy to accidentally get, and if you ever close the game for any reason the run is lost and you get nothing from the journey, the other day this caused me to lose an almost 300 turn game. The game has so much potential, but it’s so easy to ruin everything with absolutely nothing you can do about it, losing all rewards.
I beat a king card and headed for the exit, but the exit was replaced due to an ongoing effect. Cool. I figured I’d just keep going ‘til I died. Unfortunately, I had gotten so powerful that the chaos couldn’t increase enough to generate a card that could kill me. I’m well over 1000 turns now, and can’t end the game without losing all my hard-earned winnings! This has become the game that never ends! Making the exit card immune to replacement/erasure would be a great way to fix this.
Game feels entirely luck driven. You have run where you encounter nothing but monsters and die. Or you have a run where you get 99% Reduction and then run into a monster with 1000 HP and die. Random events that reverse cards and wording or change the colors of everything feel gimmicky and while I see the gameplay implications simply aren’t enjoyable and are more often than not frustrating and deflating while you wait for the timer to tick down and end. Things like increasing game speed and pov feel like they belong in the shop not on random cards. I never felt like my character was getting stronger during or between runs. Overall I would not recommend this game.
Get ready for a swiping roguelite cardventure packed with 300+ cards! Navigate through foes, surprises and mysteries, where your swipes determine the...