Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗James Swiney · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Super fun game, just what I was looking for, but the controls are difficult to use. Movement is up down left and right. But dragging your finger or thumb around doesn’t work, you basically have to constantly lift your thumb up and move it. It’s so hard to change direction. And the other controls for your weapon and up to three other items are small and close together. You often can’t switch between them without looking, and my thumb loses the sense of position so I constantly have to reset my hand. I trigger the wrong item. I trigger no item. Super annoying, especially when winning the game depends on being able to use these items in combination. It takes twice as long to get through a challenge because you can’t successfully use the controls. I hope this developer fixes it, and I hope they make more games! I will buy them.
I love the game so far, been playing an hour and already at the second to third stage. The only issue I have is when you dash, sometimes it will shoot you into a river and you get stuck trying to dash back to shore somehow. I’ve even been smacked by a grey frog and sent into the river by the waterfall/cross to the winter world. It’s irritating to say the least. Other then that, you all made a nice tributary to Zelda.
Needs a serious coat of polish. The controls are occasionally unresponsive, I frequently get stuck in walls or rivers or teleport back Into rooms as I dash around. And though I understand the boomerang is kinda OP it's still pretty dumb as a one time use item especially since several enemies are out of reach with no way to get their item drops. Shops will occasionally empty their items after I buy one thing and I'm unable to purchase the other gear. "Towns" consist of 2 buildings. One of which can't be entered and the other has the same npc Sprite with nothing else. It's just a bland environment. "Secrets" are all the same, clear the screen of enemies and get stairs or a door to a 10g chest. Eventually you'll have a significant more amount of money than is necessary. So I'd recommend just skipping most fights since golf and health used immediately are the oy rewards. If this game was baked a bit more and had some attention to detail I would find it really charming. But the generic story, bland environment , terrible controls, and lack of items leave a lot to be desired.
Aruna’s Adventure takes you on a nostalgic trip back to the early '90s action adventure games. It has a vibrant 8 bit pixel art style and an emphasis...