Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Michael Weil · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m a huge RPG fan and had been searching for one that didn’t force micro transactions/ads for quite a while, and after reading the reviews on this one, there was a particular trend that sold me. The developer responded to nearly every constructive criticism and in many cases promised to add requested features or updates, I was shocked in the best way! It’s clear the dev truly cares about this project, and it’s obvious in the gameplay. This is an incredibly well thought out mobile RPG that has a fairly steep learning curve, but in my opinion is 100% worth the challenge for gamers of any experience level!
The developer clearly works full time on this game because he updates very quickly with smart balance changes and new classes and class/monster/item/skill updates that are well thought out and improve replayability. I greatly appreciate the opportunity to avoid being unwittingly bent over a barrel by one or another invasive corporate advertising entity, individualistic in nature and seeming to be in a constant state of war with one another. Only the keen observer will Notice, however; they all wear a distinctly tiny hat that causes them to fly into an uncontrolled rage that causes them to inadvertently reveal their true allegiance to each other. Every. Single. Time. TLDR; a Roguelike RPG that achieves the difficult goal that every competent developer aims for which is to be fun yet difficult enough to feel satisfying on completion without feeling the usual need to get rid of it to save space. So it’s pretty much like finding wife material but in mobile gaming.
I am a young quadriplegic (paralyzed neck down) and am also looking for easy accessible games. This one has been my absolute fave, it’s easy and fun to play. Challenging too so I don’t get bored after playing it for a couple days. Does cost $7 to unlock the whole game but the extra characters and levels are worth it to me.
All Who Wander is a traditional turn-based roguelike with 30 procedurally generated levels, true permadeath, and no metaprogression. Inspired by dunge...
| Name | Price | Type |
|---|---|---|
| Unlock Warlock Class | $0.99 | One-time |
| Support The Dev | $0.99 | One-time |
| Unlock Bard Class | $0.99 | One-time |
| Unlock Tinkerer Class | $0.99 | One-time |
| Unlock Paladin Class | $0.99 | One-time |
| Unlock Pugilist Class | $0.99 | One-time |
| Unlock Full Game | $6.99 | One-time |