Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kjell Verschuren · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It is overall a good game but would like a few tweaks. Like for example there is currently no features to the business aspect such as lounges, frequent flyer program, credit cards, etc. Also would be nice to have better scheduling or a better assistant at scheduling routes. Also please make it easier to assign group of planes to different airports. Also please make sure to add more airports to the game if possible. Also would be cool if there was more airlines in the game and even fictional airlines and alliances. Would also be nice to make or join alliances. Also maybe better options and details for the catering and cabin layout sections. Overall the game is good but would be great if it added more real world content or experiences that airlines usually have to the game. Would recommend the game for sure!
The game has great potential! I would like to start off with saying there’s a bug that causes the game to crash when opening a saved game (Atleast for me). I absolutely love the map feature and maintence feature. That’s a cool addition because you can retrofit aircraft and add winglets / sharklets/ skimature winglets. For the dev thank youuuuuu for using irl aircraft and pictures of them and the name ! That makes a huge difference because it adds that whole new level of detail to the game. A few things I’d like to see is weather conditions and crew time outs or reroutes, when it comes to the inflight environment. Next I’d like to see kiosk options or ticket counter or both depending on what kind of carrier you wanna be. I want the game to give a feeling of control from check in to landing in ex- bag fees (how many bags allowed per pax) with a fee or not. On the map feature though can we see the aircraft in flight? That would be cool just so we can see our network in action. Could we also get relationship festures with manufacturers? If we pre order a aircraft can we get a discount as the launch customer but it can come with a risk of delays and set backs if we become a launch customer.
This game/sim is really in depth and complicated and I love that. While there are a few bugs, over all it’s really fun. Also it’s nice that you don’t have to pay a subscription for extra stuff and just a one time fee of $5. Again, overall, would recommend if you like figuring stuff out.
Build an airline from a single plane into a global empire, across seventy years of real aviation history. No ads. No premium currency. No pay-to-win....
| Name | Price | Type |
|---|---|---|
| Unlock Full Game | $5.99 | One-time |