Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Playkot Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s very fantastic when thinking of fairytales as it definitely has a lot of options when it comes to playable classes or creatures unfortunately they are stuck behind a massive paywall and so each summon cost you about two dollars for one chance at a random character and so you get shards that collect to get a character. So far, I’ve only had one time where it didn’t give me a character out of the eight summons I’ve done. I have yet to get duplicates at least I don’t think I did. I’ve gotten two rares. So the drop rate seems OK but you’re talking at least $10 for a 10 pull. They have ads that you can watch to earn more prizes so definitely money hungry. The storyline is kind of lame and I’m OK with that. There’s some dragon coaxing you through this storyline, which is really demonic. I think the initial summons are meant to give you light characters cause I guess there’s different types of characters.. They bombard you with ads anytime you open the game or go into certain windows certain sections of the game. Overall, I think the graphics are really nice. They did a pretty good job with the graphics. Definitely trying to be its own thing but so far not really landing on one thing. It’s better than raid shadow legends in my opinion because I feel like the graphics were better in raid but the storyline kind of immerses you a little bit more in this one. Feels a little more in control, even though it’s the same concept. And you get more players to choose from in a match. But losing one character in a match will cost you a star and you gotta get three stars in order to fully pass the level.
I’ve been playing Age of Magic for a couple of months and I’m really enjoying it. The graphics are clean and the gameplay is straightforward with an element of strategy and resource management. The only thing I would like to see added/changed is there isn’t anything to do with the excess resources that you are no longer in need of. I’m someone who does the daily challenges daily -even if I’m not in need of the rewards. It sure would be amazing if I could share these with fellow clansman that are still leveling lower level characters- or if you guys are up for it- some kind of market situation where I could sell these to either a NPC innkeeper for gold or coin or a shared market (like World of Warcraft) where I could auction excess items for a price of my choosing based on the rarity of the item or the difficulty of farming that particular item. It would also be a huge benefit to have a menu where I could see all of the items in my possession- an inventory icon- so I could easily see if I have 300units of an item that I no longer need to advance any of my characters. I think it would also help diminish the “pay to play” element that can be a little flagrant at times that is frequently off putting to people with modest incomes or just competitors who would rather be good at a game due to their skill and dedication to playing rather then the size of their disposable income. Thanks for creating a delightfully addictive game. Here’s to your continued success!
Great game with amazing graphics and they actually listen to their customer’s reviews and fixed things. For example, a customer reviewed them and complained about gameplay being slow so they went and fixed that now there’s auto battle with 2x speed and there’s more things they fixed accordingly to customer complaints. That’s how a game will succeed and become really popular and loved by the people. One thing I would suggest is that add more heroes for the factions because I like the Shaggy Pygmies faction, but there’s only one character for that faction. Also, add something new to the game like having troops or something for the faction character so it’s more war like since the game is fun for beginners starting the game for the first time, but afterwards it does get repetitive and there’s nothing new that catching the player and making them want to play. An idea would be make soldiers or troops for each faction so when a faction character go to battle they can attack with troops as well and maybe more strategic like we can move our troops and battle and take over enemy bases. Just a suggestion, but overall great game with excellent graphics. Just needs more juice to it.
Age of Magic is a mobile turn based RPG strategy about legions of epic heroes fighting on the remnants of an ancient world. Here war and magic interwi...
| Name | Price | Type |
|---|---|---|
| Gear IV multi offer | $0.99 | One-time |
| Gear III single offer | $0.99 | One-time |
| Fistful of Gold | $1.99 | One-time |
| Hero equip offer | $2.99 | One-time |
| Gear VI offer with coins | $2.99 | One-time |
| Pile of Gold | $4.99 | One-time |
| Starter pack | $4.99 | One-time |
| Pouch of Gold | $9.99 | One-time |
| Sack of Gold | $19.99 | One-time |
| Chest of Gold | $99.99 | One-time |