Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Golden Dragon Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
If you don’t pay to remove the ads from the game, you will spend most of your time watching ads and waiting for energy to regenerate. It’s like $13 a month, which is too much for what it gives you. The price should be reduced or you should get more for that amount. A lot of games that have a monthly charges give you a lot more for less cost. At later levels it becomes impossible to set up a good run if you aren’t paying, with or without ads. You select hindrances and blessings before each run, but 1/3 of the options are locked behind the paywall. In addition to that, I’ve had the game crash multiple times. When I go to reload, it’ll load to a previous run or way behind my current progress. It has even reloaded me behind a shop encounter, failed to give me the cards I purchased, yet has somehow kept all of the silver I spent. This was somewhat devastating to the run I was in as I had spent 15k silver on the run and only had 2k left. Without being able to purchase the cards I already spent the money on, it was a quick loss. It was extra frustrating after having spent so much energy to refresh the level enough to get a good roll on hindrances/blessings. I’m not planning on purchasing the no ad pass again, so at the end of this month I’ll be deleting the app. It’s a shame. It would be an amazingly fun game if it wasn’t so greedy.
The game is good for almost any phone. You can go afk a bit during gameplay ie bathroom break. No set deck change as you venture. You are able to upgrade and purchase. One interesting thing I like that they made but don’t personally like it in game play is the risk options in dungeons. You can get something good or seriously hurt yourself. I usually hurt myself. Anyway Atleast try the game. I’m sure you will atleast keep the game. Doesn’t take much space and you don’t experience constant upsetting defeats.
Okay so yes, this game is VERY similar to Slay The Spire, as I’m sure many reviews will tell you. The deck is essentially the Ironclad, with a few unique cards that change things up a little. In addition to that though, even the encounters are similar. Down to the 3 identical enemies that all start with one count of the buff that makes you immune to debuffs. There are a LOT of similarities, but I’m giving it 4 stars because I love Slay The Spire, and I love the differences in this game. I’ll sort the following thoughts into pros and cons. Pros: - Awesome progression. The idea of collecting shards that allow you to permanently increase the power of cards and relics to fight increasingly difficult enemies is a great idea. After a Slay The Spire run, you just play again. This game lets you power up in a meaningful way, and go back in even stronger, which I love. - Great performance. I haven’t encountered any of the freezing or crashes other people are reporting. The game runs well, has decent animation, and overall has great performance. Cons: - If you’re looking for something different from Slay The Spire, don’t get this game. It’s very close lol. Lack of originality could be a con for some people, so I’m putting that here. - Invisible calculations. There are a lot of modifiers in this game. If my basic attack does 9 damage, but my sword attacks do 15% more damage, and the enemy I’m fighting is exposed, the card still says 9 damage. The card may very well display the new damage number I’ll do when I drag it up to the enemy, but once I do so, the card shrinks down to a size at which I can’t see it at all. In a game that’s so tailored towards creating a game-breaking build and synergizing to get either a lot of damage, or a lot of block, I can’t see at all what I’m doing until I’ve done it. Would love to see that fixed. Overall, I’m loving the game, but as most others, it could be better.
Deckbuilding Mastery: Unleash your strategic prowess as you assemble a powerful deck filled with a wide array of unique cards. Craft your ideal combin...
| Name | Price | Type |
|---|---|---|
| Fistful of Gold | $0.99 | One-time |
| Daily offer | $0.99 | One-time |
| Dragon Roar shards | $0.99 | One-time |
| Starter Dragon Offer | $4.99 | One-time |
| Premium Pass | $4.99 | One-time |
| Pouch of Gold | $4.99 | One-time |
| Premium Horror Pass | $9.99 | One-time |
| Premium Pass 30 Days | $12.99 | One-time |
| Bucket of Gold | $12.99 | One-time |
| Advanced Dragon Offer | $14.99 | One-time |