Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Devolver · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
While I agree with a few other people who have posted reviews in that this isn't really a platformer, it does have a lot of platformer mechanics. I also have no idea what other genre the developers (or publisher-whoever wrote the iTunes description) could have tied this game to. Arcade-like, platformer-influenced... flick.... .... game? =P Whatever you want to call it, it comes down to this:;: Witcheye is a very enjoyable game. You'll make your way through each stage controlling an eyeball by dragging a finger across the screen. 360 degree movement, and to stop all you need to do is tap anywhere. Very simple controls. To dispatch an enemy, you just need to bump into them. To destroy bricks, bump into them. To collect an item, run into it. There's 3 green diamonds and one blue (so, of course, 4 total) to collect in each stage, which you'll have to be kind of quick to grab as they pop up about a character's length and then fall downward and off the screen, so keeping on your toes is required if you want to collect everything. There's also leaderboards for each world you'll make your way through, one for not taking damage and one for how long it takes you to beat all of the stages in each of the worlds. Needless to say, this adds a bit of replay value to the game, which is always nice. The level designs are top notch, graphics are beautiful, the controls are tight and very responsive and the game is just flat out fun to play. If all of this sounds like something you might be interested in, I totally recommend you check this one out. $3 is a GREAT price for what's offered here. Thank you, devs!! =D
Great pixel art, tons of collectibles, challenging but fun gameplay, leaderboards and achievements galore, cool and unique story, controls that are perfect for touchscreen - all these things contribute to one of the best mobile games I’ve played this year. And I play a LOT of mobile games. =)
The graphics are great, the music is good, and the level design is charming and fun. Although, I find controlling the player extremely frustrating. Simply put it’s just not fun to be the player. I appreciate the simplicity the developer was going for with the controls, but I feel like a more precise alternative would have been more beneficial. Perhaps the developer could have implemented a seeking behavior where the player would fly directly to wherever the user’s finger is pressed down. Maybe having a virtual joystick instead could have worked too. Even just restricting the player into only being able to move in 8 directions could be better than the current implementation. The swiping mechanic is immensely inconsistent. This game is a breath of fresh air. I haven’t played a game this polished on the App Store in a while. I really want to like this game, but I just can’t with the current controls. All in all, I would still considering picking up this game just to support the developer and encourage them to make more games to this standard. Even with just frustrating controls, I’m still going to tough it through and beat the game.
Witcheye is a big, colorful, old-school platform adventure with a unique touchscreen control system that gives unparalleled control over the hero. Swi...