Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Devolver · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
(Update: lowering my rating because after moving to a new phone, my game progress is gone! I wouldn’t have unchecked cloud saves, so my save should have been there. Many hours of playing wasted!) Overall a good, fun, well made breakout/shmup style game with a decent variety in the characters/balls/abilities. Some issues though. The town could be better done. The normal viewing angle is too low, making it hard to see buildings at the bottom where the foliage partly covers them and making it sometimes hard to select or differentiate adjacent buildings when they're placed tightly together (though it's fine while editing - why not just use the editing angle all the time?? or at least make it an option), and after you've unlocked a fair number of buildings, it becomes pretty unwieldy trying to manage where to put everything to optimize gathering of resources and fostering construction/upgrades. In editing mode when you have a lot of buildings so the camera is zoomed out, it becomes difficult to see the expected ball path line (on my iphone 15 max pro). Also during resource collection, balls can slip through the cracks between buildings. Also the Radical character is ridiculous. I can sort of understand having an autoplay char for those that want to do other stuff while it plays out (though personally that's not my thing), but its ai is horrible! It lets enemies and resources get to the bottom without attacking/picking them up, focuses most of its shots on the back row, and aims the rest of its shots at nothing!
Update: As if it couldn’t get any better, the devs have continued to update and expand the game with new content keeping the ball-combining-fun fresh and interesting. They have also over the past months promptly addressed any/all issues or concerns (such as with some controls). (Original) This game is great. There are a ton of characters that unlock as you play and I love how they each can dramatically change how the game is played. I also really appreciate the level variety. I have played many rogue-likes and one of my complaints of those (like slay the spire for example) is a lack of this. I just wanted to note there are no in-app purchases except to buy the full game. (I was a little worried when I saw the label for in-app purchases.)
I’ve played this death on PC and was super excited to play on mobile. And while the great game play loop,is still there, the mobile controls for aiming are just ok. You fine tune the sensitivity which helps, but ultimately can get you into a bad spot. For me there is major sound bug, where there is no sound until you start a level and then has a weird atmospheric music overlayed the game music. Also the mobile left stick seems to jump to a new place after a level up. I hope the controls improve and the bugs are fixed, because this would be a great game to take on the go. Edit: the bugs above have been patched! Unfortunately I have encountered a new one when you use the Shade in combo with the jester. The aiming circle defaults to moving to the bottom of the screen even if you are using the touch controls to move up. So every time you want to change your aim you are fighting with it to go the right direction. Here’s to hoping for another quick fix.
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches o...
| Name | Price | Type |
|---|---|---|
| Full Game | $9.99 | One-time |
| Full game | $14.99 | One-time |