Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Andrew Blewett · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It is a nice game but I am finding it difficult to negotiate for features , it just wouldn’t happen . Can you fix this asap please .
I really enjoyed this game but I got 10 billion streams and broke the top100 chart like it don’t even move anymore and on my record label I bought every other artist but it won’t let me have them tour or anything
The game has potential to be really good. Only issue I’ve ran into is that my songs get no streams no matter how good or how much they are promoted.
Start as a nobody with nothing. Write your first song in a bedroom studio. Sign your first record deal. Go on tour. Build a fanbase. Compete on the ch...
| Name | Price | Type |
|---|---|---|
| Fame +5 | $0.99 | One-time |
| 50 Energy | $0.99 | One-time |
| 100 Void Credits | $0.99 | One-time |
| Cash 10k | $0.99 | One-time |
| 150 Energy | $1.99 | One-time |
| Fame +25 | $2.99 | One-time |
| Void Credits x500 | $3.99 | One-time |
| Cash 100k | $4.99 | One-time |
| Void Credits x2000 | $9.99 | One-time |
| Cash 500k | $9.99 | One-time |