Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Two Desperados · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I like the game but there are constantly like 3 events or whatever happening so every time I try I open the game I have to tap through at least 10 different pop ups walking me through the various levels and prizes and blahblahblah and I just want to play the game. There’s no way to just quickly skip through all the info pop ups. I’d play a lot more often if there were just like a zen mode or just some separate game mode from the whole “journey.” Also if there were more options for ads instead of paying gold bars. I can never earn the gold bars, once I’ve spent them I have to pay money to get more. The only time I can watch a video instead is once per day to keep going in the level. If it were five times per day or once per level that would be more understandable but this is so limited, I don’t want to spend a bunch of money just to play more than a little bit.
Let me add first the ads over rise your volume controls, so you can not longer mute the ads … I never have given a really bad review especially to something I found was a great game.. regretably I just say the developers / owners of this could care less what the customer likes.. not sure why? If you see the responses it’s pretty clear they want to expand the extra story’s an not focus on the main reason we play! Make a second game then but the story’s and fairy gsrden non sense isn’t what has anyone playing, it’s the Zumba like ball shooting that we are all here for, I mean really do you want a profitable success or is the desires of a few ultimately the most important? Doesn’t make any sense to me why this is an issue…. I really wish this was not the case but it’s very clear based on the answers here an on social media the games now completely ruined… Terrible to have to say a great game for some reason is now garbage for me. Sadly I have even spent money on this for in app purchases… however without being able to switch from landscape to portrait it’s terrible, not the type of game that works well in portrait mode on many devices .. I personally didn’t care for all the extra fairy dust stuff, the main game was a lot of fun. However sometimes this is what happens creators want to much of a good thing and it doesn’t work, good luck but I think you will notice a decrease in players an therefore revenue from the in app purchases, I do think many people won’t care, but many I’m sure are like me.
I have been playing this game for several months now. I have reported the problems but it doesn’t seem to do any good! I really don’t mind spending money on the games I enjoy and I do love the set up of this game. I however don’t like feeling like the money I spend on the in app purchases are a waste!! I buy the deals provided and according to my satisfaction. But when I don’t get my full purchase on a continuous bases or don’t get rewarded for watching ads and I report the problems with no response half the time then when I finally do only one time out of all of my attempts I get 1 free hour of unlimited play and only 2 boosters which is nothing compared to the money I spent and never received. If the game has bug issues that’s one thing but at least accommodate the customers appropriately (you know the ones who pay your bills) and another thing the mail difficulty of the game is one thing but the reward payout in the end.... when I complete a level or anything goal oriented I want to feel good about the payout. Especially when it’s difficult. This game just doesn’t do that. I’m done throwing my money away to a developer who doesn’t show much interest towards keeping customers happy. After my in app purchases are done this round I will be deleting this game. I thought I would try again and bought the limited time deal not just once but twice just to see how it would go and it was the same. I was supposedly getting more that when I actually received.... no big surprise on that. Great game but too many problems and at my expense.... no thanks I’ll spend my money where it’s wanted.
The only truly challenging, skill-based marble bubble shooter with 3000+ levels, a myriad of events and mini-games, set in a gorgeous fairytale world....
| Name | Price | Type |
|---|---|---|
| Gold 15 | $1.49 | One-time |
| Endless Treasure 0 | $1.99 | One-time |
| Beginner’s pack | $2.49 | One-time |
| Lives Pack | $2.99 | One-time |
| Gold 55 | $4.99 | One-time |
| Super pack | $6.99 | One-time |
| Rewind offer | $9.99 | One-time |
| Gold 120 | $9.99 | One-time |
| Magical pack | $15.99 | One-time |
| Gold 260 | $19.99 | One-time |